Noob Question -- Tax Rates


Good Morning

Currently in LH the default/starting taxrate when you enter into the game is set to 'Low'.

Is there a way of changing this such that when you enter a game, the tax rate is set to 'Normal' ?

 

8,200 views 4 replies
Reply #1 Top

<!-- ** Taxes ** -->        
<DefaultTaxRateDef>TaxRate_Low</DefaultTaxRateDef>

Elementaldef

Change to

<!-- ** Taxes ** -->        
<DefaultTaxRateDef>TaxRate_Normal</DefaultTaxRateDef>

Reply #2 Top


Thank you very much.

FYI:

Here is what I have changed my tax system to:

<?xml version="1.0" encoding="iso-8859-1"?>
<TaxRateDefs>
 <DataChecksum NoParse="1">
  <Ignore>DisplayName</Ignore>
  <Translate>DisplayName</Translate>
 </DataChecksum>
 <TaxRateDef InternalName="TaxRate_None">
  <DisplayName>Free Spirited</DisplayName>
  <TaxRate>0.0</TaxRate>
  <Unrest>10</Unrest>
 </TaxRateDef>
 <TaxRateDef InternalName="TaxRate_Low">
  <DisplayName>Low</DisplayName>
  <TaxRate>0.1</TaxRate>
  <Unrest>13</Unrest>
 </TaxRateDef>
 <TaxRateDef InternalName="TaxRate_Normal">
  <DisplayName>Normal</DisplayName>
  <TaxRate>0.3</TaxRate>
  <Unrest>21</Unrest>
 </TaxRateDef>
 <TaxRateDef InternalName="TaxRate_High">
  <DisplayName>High</DisplayName>
  <TaxRate>0.5</TaxRate>
  <Unrest>36</Unrest>
 </TaxRateDef>
 <TaxRateDef InternalName="TaxRate_Brutal">
  <DisplayName>Brutal</DisplayName>
  <TaxRate>0.7</TaxRate>
  <Unrest>59</Unrest>
 </TaxRateDef>
 <TaxRateDef InternalName="TaxRate_Oppressive">
  <DisplayName>Oppressive</DisplayName>
  <TaxRate>0.9</TaxRate>
  <Unrest>90</Unrest>
 </TaxRateDef>
</TaxRateDefs>

 

As a consequence, I have restored the propaganda city enchantment back to +2gildar/essence in order to balance against the increased unrest penalties....

 

Reply #3 Top

Your unrest rates are not that far from the actual ingame unrest rates ;)

I Wonder how different yours would play, since you are nearly forcing the player to play at a higher unrest level, for money.

Reply #4 Top

Quoting parrottmath, reply 3
Your unrest rates are not that far from the actual ingame unrest rates

I Wonder how different yours would play, since you are nearly forcing the player to play at a higher unrest level, for money.

Ah....you see what I did there. Excellant.

Yes, I know my rates are not much different than the games, but I find the curve to be a great deal smoother in terms of risk vs reward. (ie unrest vs tax).

In addition, I've added a more diverse spead of tax options allowing for more control over your intake.

Lastly, yes, I am encouraging players to play at higher unrest levels for money.

I wasn't sure how the AI ran their rates, but I figures that everyone should be starting off at 'Normal' giving options to go either direction, depending on your objectives... 

I felt it a little too extreme when SD reduced the Propaganda enchantment to only +1/essence .... so that definately had to be modded back. ;)

 

If you do decide to try it out, I would very much welcome comments on it.