An "Almost Secret" Game Project...
Hi everyone.
At 53, I am not getting any younger and while I lack any actual programming skill I have played strategy simulation board games since the age of seven. I have made my own games since I was young and at one time was briefly a partner in a comic/game store in the 80's. A few years later I actually applied for a patent for a board-card game I designed (and even got some investors for).
But since I was fifteen, I have had "the game" I have always wanted to make. I knew back then it would require a computer to really work (and this was well before a public internet) and technology then didn't exist to do it. Still, I worked on paper in my spare time or when I was bored and by the time I had moved to Michigan about 25 years ago, I had two copy paper boxes stacked full of of hand written, college-lined, two-sided paper notes, descriptions, formulas, illustrations and diagrams.
At 27, was about to get married and I made a decision to set the game idea aside and work on my "career"--it was the "practical" and "responsible" thing to do after all. In one of my first jobs working for an attorney, I actually solved a business problem that had stumped him and his partner for over two years by making a game of it and creating the rules and play instructions for employees to follow. That presentation became their standard model for evaluating certain cases and a version of it still is to this day.
So time went by, I got more experience and confidence in business, began a couple of struggling ones of my own and picked up even more skills--primarily financing my way with sales and marketing positions. Children came, then grandchildren and all the emergencies and crisis that come with having a family. I got older and now I and my wife have begun to slow down some.
I don't have much of a "bucket list". My biggest thing was I always wanted to see close up pictures of every planet in the solar system before I died. For me, that includes Pluto and in two years we'll be getting that. I've always though of writing at least one book and if I can overcome procrastination and a desire for perfection I am going to give that one a shot too.
But the last thing on my list is that one game I always wanted to make. Before now, it was just a dream--I knew I would have to go to college for programming or win the lottery to hire a programmer to even get it close to what I wanted. But with things like Kickstarter out now it just might be possible for me to work up to a simple, workable, online playable, persistent universe, multiplayer game. I can't compete with the "big boys" (and for me that means any publisher out there who's already put a game out) but I can make a unique game.
I can't share the details (or even a title) here but I can present pieces of the backstory and details of some things.
My goal is just to get things down on paper again for now (and a lot already is) and my hope is that perhaps one or two of you out there might get a glimmer of the bigger picture and want to know more. In short, this is basically a pre-Kickstarter alpha test to see how some of my concepts and ideas strike people.
So read the tidbits and comment if you like. Down the road, I may contact some who are interested here and invite them in with a little more privilege. By necessity, most of what is here will be vague and without a detailed explanation but a few of you smart ones out there may catch a whiff of what it's about.
I'm posting on the Stardock forums because Stardock gave me the privilege of being an Alpha tester on their last Sins of a Solar Empire release. For me, it was a childhood dream to see my name in a game's credits and I much appreciated that happening here with a game I love. It also was that very act that made me realize I was not going to be content until I tried to create my own game. So I blame them for everything. ![]()