Mod Stacking and the Entity Manifest
Hello all,
Just had a quick question about mod stacking. My intent is to have races in separate mods with a core mod that will always be active. My idea was to have the entity (and other manifest files, string files) all in the core mod, that way each mod has all its files referenced automatically. This method works great when all the mods are loaded, but if one of the race mods is NOT loaded, it gives a bunch of "failed to find data file" errors (for the referenced files that are no longer present) and then a subsequent minidump.
Has anyone else encountered something like this?