1.0 bugs and suggestions

First of all I want to thank Stardock for making an incredible game. I am really impressed on how you guys have been improving it and made it so much better than vanilla FE. Keep up the good work! I'm definitely recommending this game to friends.

With that said, I did notice bugs that need to be addressed and I have a couple suggestions. Here are some bugs that I've noticed so far:

1. Pathing is inaccurate for me half the time. It will show that I can move one tile more in current turn, but when I move it cuts short by a tile.

2. Crossbowmen attack damage happens before actual animations.

3. Sometimes the music doesn't change back when exiting menus.

4. Sometimes armies that were pulled out of city are forced back in after choosing a building for that city.

5. When I beat the scenario, I did get a few achievements, but not the achievement for winning the scenario. And I really don't feel like doing that scenario all over again.

6. I started a game with Resoln and retired the match short while later. When I did that, I got an achievement for winning as Resoln.

Here are a couple suggestions I have:

1. After capturing a city, the army gets no more orders and disappears off sidebar list. They should still be listed so that they can still get orders and be easily pulled out of city instead of finding the city and ctrl clicking every unit to pull them back out. This can be annoying when you're at war and constantly capturing cities.

2. Certain upgrades, like the cuirass armor, can be way too costly for resources.

3. Power ratings are not gospel, I know. But sometimes they do seem way off. When my army is strong and the enemy is also strong, I expect something of a challenge. There are times when I would be way overpowered to that enemy or vice versa.

4. I know this has been done to death, but it would be so very very epic if there was multiplayer. I know for a fact some of my friends would purchase the game now if it did have mp.

Thanks again. I really enjoy the game and I look forward to future improvements.

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Reply #1 Top

4. Sometimes armies that were pulled out of city are forced back in after choosing a building for that city.

This was implemented since armies on top of cities were not automatically entering cities again. Highly doubt there will be any change here.

1. After capturing a city, the army gets no more orders and disappears off sidebar list. They should still be listed so that they can still get orders and be easily pulled out of city instead of finding the city and ctrl clicking every unit to pull them back out. This can be annoying when you're at war and constantly capturing cities.

the hotkey V will be your friend.

4. I know this has been done to death, but it would be so very very epic if there was multiplayer. I know for a fact some of my friends would purchase the game now if it did have mp.

I might not always play multiplayer, but when I do I want to do it with FE: LH.

Multiplayer would be nice, but it has been said that they are short staffed on networking programmers.

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Reply #2 Top

Quoting parrottmath, reply 1
4. Sometimes armies that were pulled out of city are forced back in after choosing a building for that city.

This was implemented since armies on top of cities were not automatically entering cities again. Highly doubt their will be any change here.

I see this most often on founding my first city.  When that is done, the sovereign's army is moved to a tile adjacent to the new city.  If the game chooses to place the new building on the same tile the army is on, the army is absorbed back into the city.  I consider this a minor annoyance, not bad enough to force me to turn on the manual building placement option.