*****Update,Succesfully Funded, $35,606****Void Destroyer: New Space RTS And Space Combat Sim

http://www.kickstarter.com/projects/1718477862/void-destroyer

Sup guys, this little gem popped up yesterday and I admit, I'm intrigued. One thing for sure, they will be plenty of space based games for 2013 for those who love the genre...

 

 

 

 

 

Check it out and have your say...

21,752 views 11 replies
Reply #1 Top

8(|  Being able to issue a pile of orders, then jump into the pilot seat is exactly what I always wanted. Now this game has potential.

Reply #2 Top

Quoting myfist0, reply 1

8(|  Being able to issue a pile of orders, then jump into the pilot seat is exactly what I always wanted. Now this game has potential.

With you and the other modders out there. This will be a hoot to play... 

Reply #3 Top

There's another space game coming with the same focus on tactical planning -> first-person shooter. Can't remember the name though, and I think it wasn't real time strategy (but real-time tactics).

Reply #4 Top

Quoting Heavenfall, reply 3

There's another space game coming with the same focus on tactical planning -> first-person shooter. Can't remember the name though, and I think it wasn't real time strategy (but real-time tactics).

Was it Strike Vector, I was first aware of it back in April...

Reply #5 Top

Interesting to say the least.

Reply #6 Top

Hey guys I was about to post something about my project (I'm the dev behind Void Destroyer) - but I see its here already.

 

 

Thanks for checking it out and thanks for the kind words. If you have any questions feel free to ask.

 

Paul

 

EDIT: wow this forum uses a very old username, guess I bought Sins back in 2008

Reply #7 Top

This project has ships with moving turrets (which always makes me smile  ^_^ ) and a whole lot more.   It's down to it's last 5 days on Kickstarter.  It's already reached it's modest $20,000 starting goal but I think it should have received a lot more love.  Here's a link to the latest video created using in game assets.  

You will be amazed:  http://www.kickstarter.com/projects/1718477862/void-destroyer/posts/521181?ref=activity

$12 gets you a digital download of the game when it's finished.  

 

There is more content on YouTube for the curious.  http://www.youtube.com/user/chaosavy1

 

backs out of the shameless advertisement slowly...   *_* *_*

Reply #8 Top

Backed, need more hybrid games! 

Reply #9 Top

Congratulations to Paul, the developer of Void Destroyer. He, and of course, those of you who backed him and help meet his goal of 20,000 dollars. Has now entered the stretch goal stage of his funding, is this vid, you will see him implementing swarm missiles and mines and a hybrid of the two as well. I see a lot of time being wasted by this great game in the near future. Enjoy...

 

Reply #10 Top

Alright, this is the final 24 hours for Void Destroyer. Their first stretch goal in fleshing out pirates has been met and now the new goal is privateer mode. Below are the rest of the stretch goals.

 

IN PROGRESS - + $30k - $55,000 - 'Privateer' mode

25K - 30K - Civilian Faction - REACHED

30K - 35K - Bounty Hunter Faction - IN PROGRESS

35K - 40K - Trader Faction 

Open ended gameplay set after the main campaign - the sun gate opens for travel. The universe is yours to explore and conquer. From humble beginnings make your way through the known and unknown edges of space. Become a privateer - a pirate, trader, mercenary, bounty hunter and leader.  Purchase ships, assemble a fleet, purchase/build platforms to expand and defend your military and industrial might. If you feel warlike take over bases. 

The funds will go towards new ships, factions, bases, stations, sounds, music tracks and GUI/HUD elements. The game world will become alive with civilian, mercenary and military traffic. Beyond what is possible to achieve with 30k the game's modifiable nature will allow the universe to expand in size - create new sectors/ships/bases share them with friends or the larger community.

ETA: 3-6 months post release

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+$40k - $95,000 - FPS elements - Base boarding and defense

Be there with your forces as they take over and defend bases (both in story/campaign and privateer modes). Optional FPS combat in the game's unique setting, an additional element of hands on control and immersion. These initial FPS steps will lay the ground work for additional FPS elements in the game at a future date.

The funds will be used for 3D animated characters, weapons, environments, sounds/music and GUI/HUD elements.

ETA: Post privateer mode - time line depends on many variables - "nights and weekends" development estimate - 1 to 1.5 years post release.

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Note: All backers (release level and higher) get any paid updates to Void Destroyer for free.

Note: Any funds overlapping into the next stretch goal will go towards that goal.

Reply #11 Top

Congratulations to Paul Zakrzewski, the creator and developer of Void Destroyer. The final tally was $35,606, not bad since his goal was $20,000. For those who backed and contributed to Paul, I'm pretty sure he is overwhelmed by your generosity. I'll keep posting updates as I learn them...

 

Thank you for your support! Together we did it!

    Paul - 07/01/2013