Diplomacy UI


Good Morning

So, I'm not the more intuitive person playing this game and I'm looking in the Diplomacy section with the intention to Declare War....BUT I can't...it's greyed out...and I don't know why. Presumably it's because I have a treaty. So the next thing I check is the treaties section which does inform me that I have a Demand Tribute existing. Great! I now know why I can't declare war. Next problem: How long is that existing treaty suppose to last? I have no idea. For what turn do I have to prepare for?

Recommendations:

When the 'Declare War' is greyed out, when you hover your mouse over it would be nice if it briefly told you why you cannot select the item. Something like 'You have an existing treaty in effect' would do wonders to help bridge the gap of understanding that exists in my head.

Likewise, when I'm in the treaties section, I should be able to select/hover an existing treaty and receive stats on that treaty. Turns remaining of said treaty. What I got out of that treaty. etc.

This type of UI could be expanded to other elements of the dimplomacy UI as well.

Another example: Why/How AI choose their 'resource' value the way they do for example. I should be able to hover over my 'Iron' stockpile and have a popup 'they have too much' or 'we really don't need that' which gives diplomatic indication as to WHY they value it as 0 for a given trade.

 

Thoughts? Comments?

edit: also, I am aware of the Foreign Relations.....just thought the UI could help make decision making a little more intuitive...

 

11,315 views 6 replies
Reply #1 Top

I agree that it would be nice if there were a tooltip that would come up with the effects and expiration date/turns remaining anywhere that you can find the treaty listed.

For your information, and for that of others, until such time as a tooltip gets added:

Trade Treaties increase the income of the signatory factions by 10%, and last until cancelled (or possibly until one party is destroyed, but I've never bothered checking).

Economic Treaties create a trade route between the capitals of the signatory factions, providing a 10% income bonus in that city. This treaty also lasts until cancelled, and I also don't really know what happens when one of the capitals changes hands or when one party to the treaty is destroyed.

Tribute Treaties take 10% of the income of the paying faction and grants it to the receiving faction. This treaty lasts for 30 turns and also enforces peace between the signatories for that period. As far as I know, this treaty cannot be cancelled.

Non-Aggression Pacts last for 50 turns and prevent the signatories from declaring war on one another in that time. I don't believe you can cancel these treaties.

Alliances require that the allied nations declare war on any nation which issues a declaration of war against one of the signatories, but don't contain any requirements about supporting an ally in a war that the ally started. I believe that if two of your allies go to war with one another, one of the alliances gets cancelled, since you're required to go to war with the aggressor. Other than that, I don't believe that there is a way to get out of an alliance early. Alliance treaties last for 99 turns.

Surrender treaties are permanent and irreversible, and result in the sovereign of the surrendering faction joining the faction to which they surrendered, acting as a champion of that faction. If the surrendering sovereign had an ability that provided a faction-wide bonus, the bonus is granted to his/her new faction. All other remaining settlements, outposts, units, and structures disappeared from the map the last time I was able to get an AI to surrender; I don't know if they've changed this or not. If you offer your surrender and the AI faction you offered it to accepts, you have lost the game.

Research Treaties provide a 10% bonus to each signatory faction's research production, and last until cancelled.

Peace Treaties end hostilities between the signatory factions. As far as I know, you cannot make alliances in such a way that you cannot make a separate peace. Also, there doesn't seem to be any restriction preventing you from turning around and declaring war again immediately after signing a Peace Treaty, although I think that results in a diplomatic penalty with all other factions in the game.

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Reply #2 Top

A tooltip sounds a really good idea. It would also be nice if the exact effects of saying yes to something were made clear, e.g. the 30 turns of peace from paying tribute, which I didn't realise. If this information was available somewhere it wasn't obvious to me.

I did however manage to get the AI I had paid tribute to to decleare war on me by trespassing on its territoy and refusing to leave.

Reply #3 Top


rehash (in case this thread has fallen into the recesses of time)

As 1.4 as been declared "Diplomacy Update", here are some thoughts as to the UI of the diplomacy screen.

Reply #4 Top

Quoting joeball123, reply 1
Economic Treaties create a trade route between the capitals of the signatory factions, providing a 10% income bonus in that city. This treaty also lasts until cancelled, and I also don't really know what happens when one of the capitals changes hands or ...

Yesterday I invaded an AI capital and could see a +10% bonus in the list of improvements. If I remember correctly it said "Trade route". This needs rechecking but it seems the trade routes are inherited over to new owner.

Reply #5 Top

Quoting NeoNick7, reply 4



Quoting joeball123,
reply 1
Economic Treaties create a trade route between the capitals of the signatory factions, providing a 10% income bonus in that city. This treaty also lasts until cancelled, and I also don't really know what happens when one of the capitals changes hands or ...



Yesterday I invaded an AI capital and could see a +10% bonus in the list of improvements. If I remember correctly it said "Trade route". This needs rechecking but it seems the trade routes are inherited over to new owner.

Which would be very very wrong.

Reply #6 Top


Ok, I will try to recheck on my current /new/ game. Hopefully the AI-player has made trade-treaties. Until it's confirmed, it seems my statement should be disregarded.