[eMOD] Enhanced Sion's [1.0 for LH 1.1]

Adds Celerity and Vigor Sion's

This mod adds two more Sion's to the game

Celerity Sion : a "Initiativ/Movement" focused Sion.

Vigor Sion : a "Strength/Attack" focused Sion.

Reason for this mod is that Sion's are not represented as they should be. In my opinion.. read below. 

 

Dropbox Link : https://www.dropbox.com/s/ts003qcz89lqp6i/EnhancedSionLHv1_0.rar

Unrar to LH Mods.

 

8,587 views 3 replies
Reply #1 Top

+1

Completely awesome!

Will the AI be able to make use of these properly?

 

Also, out of curiosity....will you be creating an emod for Golem's as well? Clay Golem. Stone Golem, Iron Golem ?

Reply #2 Top

Quoting GFireflyE, reply 1

+1

Completely awesome!

Will the AI be able to make use of these properly?

 

Also, out of curiosity....will you be creating an emod for Golem's as well? Clay Golem. Stone Golem, Iron Golem ?

I am not sure if the AI will use them, not sure the AI uses Sion's at all .. 

I dont think I will make a Golem mod .. but perhaps, my mods are for empire .. so perhaps a corrupted golem's mod .. hehe  }:)

 

Edit : Ohh .. and THANKS ! :)

Reply #3 Top


Good Morning again

So, I'm finally getting around to a game where I have access to trying out your Sion mod...I see the Celerity Sion and the Vigor Sion in the tech tree....completed. But when I go to my city to train them....no dice.

Am I missing an prereqs that I am unaware of?

Could this be conflicting with another mod that I'm running? (like perhaps the Necromancer Mod?)