LH is it possible to create different paths in the new interface?

I messed around in FE creating new paths and want to do the same in LH, however I am unsure of how this works with the new interface.

Specifically, I want to create separate paths for sovereigns and champions, and empires and kingdoms.

Anyone have any thoughts?

17,927 views 13 replies
Reply #1 Top


bump.

Anyone have any thoughts on how the new interface will change modding ?

Reply #2 Top

This is similar to the problem I found with attempting to re-add the encumbrance bar within the unitdetails.wnd file within the screen folder.  As far as I can tell it is only modifiable to add additional choices beyond 5 is to modify the file through DesktopX.  You can modify the name of the different paths in the meantime unless you are trying to add a new one you are stuck for now until someone learns DesktopX, or someone who already knows it can lend a hand.  I am going to try to eventually learn it but it looks a little daunting as I have only had a basic C programming class along with poking around various games files for simple scripting and xml manipulation.

Reply #3 Top


I'm actually looking to replace the existing paths with entirely new ones.  5 for each player type sov/champ empire/kingdom.

I'm trying to figure if when I change the path names and differentiate them, will the UI support it.

So if I have "attack path" 1, 2, 3, 4 and same for the each path, will the UI support this?

Reply #4 Top

You can easily create 5 new paths over the existing ones, however, I do not think you can have 5 different paths for sovereigns and 5 different paths for champions and different paths for empire and kingdom, if you get my meaning. What you might be able to do though is have your 5 paths give different abilities to different factions and different abilities for sovs and champions.

Reply #5 Top


Interesting.  I suppose that for this, you would use the Allegiance prereq tag, but what is the tag for sovereigns vs champions?

Reply #6 Top

You could definitely have 2 completely different versions of the same path using the Allegiance prereq.

Can't think how to split the Sov and Champion paths though.  I have some new paths that are intended for champions (and not Sov's) but haven't been able to stop them being chosen by a Sov.  In fact i've had a pretty good go at it and can't find any way to restrict access to a Path at all :-(

 

Reply #7 Top

You can't really change the trait trees from the MODS folder, only add to what is already there.  If you're looking to do a trait overhaul, you will need to completely re-do the CoreAbilities.xml file.

Yet another example of lackluster mod support from Stardock.

Reply #8 Top

Aye so you can change the names to say a category such as magic then for each trait tree within that tree you would then have a second prereq for the specialization it is for.  So you could in theory have a nature magic tree a fire magic tree or any other kind depending on how you set up the initial prereq.

Reply #9 Top

Quoting halmal242, reply 8
Aye so you can change the names to say a category such as magic then for each trait tree within that tree you would then have a second prereq for the specialization it is for.  So you could in theory have a nature magic tree a fire magic tree or any other kind depending on how you set up the initial prereq.

Can you elaborate, not sure I get what you mean?  

If I understand what you're suggesting, I don't think this works.  Unless something has changed recently you can't use a second prereq to hide and show traits (except by using Allegiance).  More than happy to be proven wrong though because i'd very much like to do it.

 

 

Reply #10 Top

It isn't necessary to hide them. Since traits accept both a prereq for abilitybonusoption AND unitstat, you can simply have mutually exclusive trait "branches" inside a tree.

trait 1: give 1 unitstat_x

trait 2:1 - require 1, require 1 unitstat_x, subtract unitstat_x on pick

trait 2:2 - require 1, require 1 unitstat_x, subtract unitstat_x on pick

 

now you can only pick either 2:1 or 2:2

Here's what it looks like when you are fulfilling the prereq abilitybonusoption but failing the prereq unitstat: http://i.imgur.com/1WtaRCa.png

Reply #11 Top

Thank you for explaining that better than I did there Heavenfall.

Reply #13 Top

Quoting abob101, reply 6

You could definitely have 2 completely different versions of the same path using the Allegiance prereq.

Can't think how to split the Sov and Champion paths though.  I have some new paths that are intended for champions (and not Sov's) but haven't been able to stop them being chosen by a Sov.  In fact i've had a pretty good go at it and can't find any way to restrict access to a Path at all

 

 

can you restrict it using the supported unit model types field?