WIP: My Legendary Heroes Tweaks, :Dragons, Mercenaries, etc

Index:

1. Mercenaries, knights of Asok are free of Wages

         reason: These units quickly become obsolete, and still cost significantly more than the units you train.

https://www.dropbox.com/s/a0rx5cii88homyf/freemercenaries.zip?m

2. Dragon scaling


This is my attempt to lower the power spike when obtaining your first dragon in the game.

What it does:

Your dragons starts @ lvl 1

Level of dragon determines its attack, health, defense, Overpower rating (starting from 0.34[meaning it will do more damage to groups > 3]), initiative, and size of the dragon in tactical combat.

If dragon reaches level 15, it more or less matches the power of dragons at that level. It does however have potential to scale indefinitely.

 Now the files are seperate from the core files, so no replacement needed :) Thanks to Heavenfalls' guide

https://www.dropbox.com/s/ecknc0v3qysj0fm/dragon%20mod.zip?m

3. Stackable Ignys and Cragspawn summons. 

They now cost zero mana maintenance, can be summoned infinitely times, and Igny's mana cost increased to 60, while cragspawn increased to 140

https://www.dropbox.com/s/rs23qq7qlg481r0/stackable%20summon.xml?m

4. Ice elemental buff, +1 armor per level when it is first spawned

I felt that the ice elementals performed its job poorly primarily because it could be instantly killed by almost everything. Now it has some armor depending on what level it is spawned at (lvl 10 = 10 armor)

https://www.dropbox.com/s/f6s3dql5t1y3xsn/iceelementalbuff.xml?m

 5. Grave elemental scaling

I added shard scaling to grave elementals so it now scales with both life and death shards. Hopefully this will make them a bit more useful compared to the prior summons.

https://www.dropbox.com/s/9v3lti15r4jfqj7/graveelementalbuff.xml?m

6. Dragon Friend trait

Adds a trait for sovereign that adds a very slow leveling baby dragon at the start of the game (Its about as strong as a bear). It, like the modified dragons, will become stronger as it levels up, however it has a permanent 50% xp penalty to balance it out. (not sure how balanced it is).

The trait costs 4 points, instead of 1.

http://fallenenchantress.nexusmods.com/mods/571

7. Expanded Shop

WIP in expanding items you get in shops, so you have more incentive to visit it from time to time

http://fallenenchantress.nexusmods.com/mods/572/

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More info on dragons:

To do: [AKA, I need help with this :(]

1. I need to try to make dragons scale in size on the world map

2. Currently, when dragons are grouped up, or with other units, they like to become massive in size, blocking view of most of everything :/ I've no idea how to fix this. Changing model scale only works prior to grouping.

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screenshot:

 

4,100 views 2 replies
Reply #1 Top

You cannot set overpower to less than 0.5, as that means it will cause less than 100% damage to groups with 2 members. The overpower code is this:

 

if (fAttackerOverPowerMultiplier > 0.0f && ulNumTroops > 1) lDamageRoll *= ulNumTroops * fAttackerOverPowerMultiplier;

 

 
 
 
 
 
Reply #2 Top

Quoting Heavenfall, reply 1
You cannot set overpower to less than 0.5, as that means it will cause less than 100% damage to groups with 2 members. The overpower code is this:

 

if (fAttackerOverPowerMultiplier > 0.0f && ulNumTroops > 1) lDamageRoll *= ulNumTroops * fAttackerOverPowerMultiplier;
 

Yeah, I wanted it to do minimal overpwer @ level 1. Unfortunately, if I set it to 0.5, it would do double damage to groups of 4.

So I made a compromise, and set it to 0.34 so it deals full damage to groups of 3, okay damage to groups of 2.

I wish there was a way to toggle overpower based on the # of enemies there. :(

At its current state, the dragon reaches 0.5 overpower @ lvl 5