0.91 Bug - pathfinding tool shows incorrect distance army can travel on current turn
I've noticed that the pathfinding tool will sometimes show an incorrect distance that your selected army can travel in the current turn. When this happens it consistently shows the army as being able to move one tile further than it actually has the movement points to do. When you give the move order the army ends up one tile short of what was indicated, which can have painful consequences when you are trying to sneak by hostile forces safely.

