Dungeons
Alright not sure if this has been proposed before or not. I know you can make a multipart quest spawn different battles but what I was wondering is can you build an old school dungeon like a MUD dungeon that when you run into an encounter a tactical battle starts. The problem comes in how you would implement movement within the confines of the dungeon such that could explore it? Also how would you make it that you can go back and go another direction if you went the wrong way initially within the dungeon? This might the ability to add some more RPG to the game in the form of some good old fashioned dungeon crawls. I have no idea if this would even be able to be implemented with the current quest system.