Dungeons

Alright not sure if this has been proposed before or not.  I know you can make a multipart quest spawn different battles but what I was wondering is can you build an old school dungeon like a MUD dungeon that when you run into an encounter a tactical battle starts.  The problem comes in how you would implement movement within the confines of the dungeon such that could explore it?  Also how would you make it that you can go back and go another direction if you went the wrong way initially within the dungeon?  This might the ability to add some more RPG to the game in the form of some good old fashioned dungeon crawls.  I have no idea if this would even be able to be implemented with the current quest system.

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Reply #1 Top

:-" ... I've contemplated these things and I'm in the works of creating this editor that will allow a system of random encounters inside a questing dialogue... just a few more tests really. Of course I've got little feedback on my editor to see what can be improved or bugs that people are encountering. To do what you propose would be a massive write-up, but I think my editor can support the difficulties quite nicely, only limitation being you computer memory and my poor programming experience.

Reply #2 Top

It would add some more encounters/experience into the game by adding progressively more difficult dungeons that spawn from quest markers throughout the world or at a good old fashioned tavern.

Reply #3 Top

That can be done. I'm in the process of making my 80 quests which do in fact include much of these ideas I'm already implementing into the game, because it can be done. First some issues need to be fixed before I develop what I want.

Reply #4 Top

Very nice, I saw the quest editor and was mulling this idea before I posted it here.  I wonder if there are some simple old school dungeons you could remake using this concept.  You could even have it say, "You are moving down a hallway and you see a door on the left, Do you open it? If yes an encounter/loot or an empty room if no keep proceeding down a hallway"  The problem I see is how do you re-loop is so that you can go backward?  I will have to mull on this because its almost like a text mud rpg without a graphic UI map showing where you are.

Reply #5 Top

You can do a make up of these things. It is mostly an if then goto type statements to make quests. Thus, what you are considering is precisely this if then goto type statements.