Editing paths for the sovereigns...

Okay, Suppose I hardcode PathOfTheMage for Ceresa or PathOfTheDefender for markin, so they start with those at level 1, will this break the game? I'm curious as to what would happen at level 4. Would they be able to choose yet another path, would the hardcoded path be automatically accepted or what?

 

My angle here is that I'm tired of seeing almost every Sovereign with the PathOfTheAssassin over and over and over. It gets old. I am curious if anyone has been able to remedy this problem.

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Reply #1 Top

There are other ways of accomplishing these same feats.

For example, there exists prerequisites for certain skills in order for them to show up. Edit the abilities PathOfTheMage and add pre-requisites that you will make later. Basically grants the YouCanBeAMageAbility. Then give these new Abilties to the sovereigns you wish for them to pick from... For example Markin could very well choose PathOfTheDefender, but Warrior Makes sense. Similar to Ceresa, she doesn't have to be a Mage, she could be an administrator.

What you did was ensure that the AI gets to have 2 paths at level 4 (haven't checked that, but that is what the code suggests would happen).

Of course cusom sovereigns would have to be given these Abilities otherwise you won't be able to choose these items.

The other option is to use the Prerequisite <Type>RestrictedAbilityBonusOption</Type> This will restrict certain things if a character has the particular ability, then you wouldn't have to hassle adding abilities to the custom made sovereigns. (I just don't remember if that tag works in the level up skills or not).

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Reply #2 Top

You could add the traits within the custom sov creator and then make them 0 cost. 

Reply #3 Top

Ended up hardcoding the paths for all sovereigns. Worked out pretty well: the sovereigns had their logical path from day one, then at level 4 they chose an extra path, which was okay. As a nice sideffect, it made all sovereigns more viable right out of the box (Ceresa and Magnar being actually able to kill stuff with their spells, Verga trashing everything in melee, Markin being a tough nut to crack), and since everyone got it, nobody was left underpowered.

Reply #4 Top

Why do you keep saying lvl 4> You choose your path at lvl 2

 

Also, there is no guarantee that the way you are doing it will get the results you hope for. Even if you give them a set path and they then get a second path, you have no idea which path they will choose their skills from and they may not choose them from the intended path you wanted. A better way which I am going to try is make it so that all the sovereigns are already on lvl 2 so they can't pick a path and will just have the path I want for them already set.

Reply #5 Top

Quoting BlackRainZ, reply 4

Why do you keep saying lvl 4> You choose your path at lvl 2

 

Also, there is no guarantee that the way you are doing it will get the results you hope for. Even if you give them a set path and they then get a second path, you have no idea which path they will choose their skills from and they may not choose them from the intended path you wanted. A better way which I am going to try is make it so that all the sovereigns are already on lvl 2 so they can't pick a path and will just have the path I want for them already set.

He is talking about FE not LH.

Reply #6 Top

Oh, oops! I have LH on the brain and completely misunderstood, sorry!

Reply #7 Top

I seriously wish we could make a bunch of different personality traits that aren't seen that define which traits get picked by the Sov.  Basically a chosen path of traits for the sov that can be adjusted through making all the different AI values go up by 1 for each trait within that path.  Once all the values for that personality are full then it will just start filling in from the top down since the higher ranked skills that are counlocked through adjoining skills will have a higher base AI value.