Tactical unit arrangement plans for LH release?
To my knowledge, this issue hasn't been discussed by the dev team.
I am wondering what the plans are for troop placement in tactical battles. In FE, opposing forces were too far away, leading to many turns being used to get melee units into close enough proximity; in LH, the arrangement seems to be very haphazard.
Some units are scattered far from the center of the map; others are places near areas where it still will take many moves to get close to the enemy. While not ideal, I don't have as much of a problem with those two issues as I do with an enemy unit starting directly in front of me and having higher initiative, getting to strike first. If it were a random issue, that would not be an issue, but three times in playing the campaign (ver 0.90), a wilding rider started directly in front of me and struck first.
What are the plans for tactical unit placement by the player for release? If we cannot manually place units (because of the difficulty it poses to the AI to respond or because the devs want to streamline game play), I would ask that the devs please not place enemy units with higher initiative directly in front of a player unit (unless this is a tactical ability the unit has, which would be cool if there is a way to counter it, thereby adding more depth).


