Heavenfall Heavenfall

[eMOD] Children of Storm v1.8c for LH 1.8

[eMOD] Children of Storm v1.8c for LH 1.8

 

Children of Storm

A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.

 

Download

Wiki

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Current version contains:

120+ new magical items
17 new events
12 new fantasy factions
34 new fantasy champions
18 new monsters and their lairs, and 5 of those are recruitable monsters
4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain
.. and much more (items, traits, mounts to mention a few things)

Install instructions:
See Readme.txt in download

 

Kingdoms

   

   

 

Empires

   

     

 

Reliquary

   

 

Champions

 

Monsters

 

Rivers



   


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.


https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix library
https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
https://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
https://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
https://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
https://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
https://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
https://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

1,089,604 views 544 replies
Reply #126 Top

I fyou want me to make changes to the wolf lord, I will, I have no problem, Duke was my pet wolf when I was younger, I have an updated model for him now. I can modify him if you want to use him for the elf team. Strange I thought He was underpowered compared to other high level champions.

Reply #127 Top

Quoting Odinlowbane, reply 126

I fyou want me to make changes to the wolf lord, I will, I have no problem, Duke was my pet wolf when I was younger, I have an updated model for him now. I can modify him if you want to use him for the elf team. Strange I thought He was underpowered compared to other high level champions.

 Loved him but very OP

 

 

Reply #128 Top

Thats 4 for oped, I will make design changes tonight and test him. Also, I love this mod 

Reply #129 Top

Hey Heavenfall, I found a bug, but I can't tell what its from, I can recreate it every time, when I try to build a school, my game locks up, only in one city however. Reproduced three times.

Reply #130 Top

I don't really do anything with Schools so I don't think it's this mod causing the issue.

Reply #132 Top

Is there a FE LH mod manager like FE has?

Reply #134 Top

Uploaded 1.1a, changelog http://childrenofstorm.wikidot.com/versions  

If you regularly play this mod and its new factions, please send me your unit designs so that I can include them into the mod! They can be found in Documents\My Games\LegendaryHeroes\Units\ and you can e-mail them to [email protected]


Reply #135 Top

I just noticed in the Gnome's 'Rude' faction trait it still says "all income of Influence is reduced by 50%".  Not sure how much this affects gameplay, but regardless I assume you'd want to be rid of all instances regarding influence.

Reply #136 Top

Thanks, will tweak in next version.

Reply #137 Top

I noticed there are a few issues when playing on the cloth map. 

The first is that there are no graphics for the new monster lairs, so they appear as as black squares.  Could be a fun project for someone to draw up something to represent them.

The second is related to the character "statues" that represent the stacks.  I equiped a lizardman hero with a skath mount and the statue did't scale with the zoom level.  This meant that it was always giant sized (larger than a city and taking up almost a quarter of the screen).  This pretty much means you can't use the mount if playing in cloth map mode.

Reply #138 Top

The first issue should be fixed in 1.1a.

The second issue is something I can't fix. I told the devs about it because it applies in inverse when riding Wargs (the hero becomes tiny on cloth map). But they haven't fixed it.

Reply #139 Top

There are not bugs, just mild errors in the code. Aparrently you have centaur listed twice in some of your artdefs (I haven't noticed an actual problem with it, but I thought you should be aware.) Also, do you recall the loading order of overwrite, is it alphabetically so if my files are after your alphabetically the game will load my files instead of yours? Since I need to override your militia units when it comes to the armored militia mod compatibility.

Reply #140 Top

Yes, alphabetically for files and folders, just as they appear in internet explorer. So just make sure your folder has a foldername that comes after ChildrenOfStorm_Factions.

I sort of lost control of the supportedunitmodel things a long time ago. My belief is that DataZip.exe sorts out duplicate entries anyway.

 

Reply #141 Top

Got a couple questions on this champion:

Is that base HP correct?

It says in the tip that he is a Drota, but it does allow me to use a mount. Is that on purpose due to his not being an actual hybrid?

Reply #142 Top

He's supposed to be able to mount, but that hitpoint is bugged.

Reply #143 Top

Not sure if this is a bug, I think it is [1.0d].  When using the sword "Quick", every counterattack the Champion performed has been blocked.

Reply #144 Top

Hi, I installed the mod and for some reason textures seem to be missing, as shown by invisible sovereign in the faction selection menu (the units themselves are also invisible ingame). I tried reinstalling the game as well as downloading the mod/installing again but the same problem persists.

 

Reply #145 Top

The gfx folder has to be extracted to the right place.

Reply #146 Top

Oh dear. Thought it was just a matter of extracting it into the mod folder as well as copying over the tactical maps into the right folder. Thank you for the quick response!

Reply #147 Top

Quoting BernieTime, reply 143

Not sure if this is a bug, I think it is [1.0d].  When using the sword "Quick", every counterattack the Champion performed has been blocked.

Thanks for the report, in the next version Quick will simply give you an infinite amount of counter-attacks. In FE counter-attacks dealt 100% damage, in FE:LH they deal 50%. I had Quick set to -50% of current value, which means Quick was setting it to precisely 0%.

Reply #148 Top

I tried several folders, but i dont get the custom maps to work for me.

I just start a game, choosing faction is all ok, but then, i only have all the standard maps.

Some tips how to get your maps working?

Reply #149 Top

The maps are tactical maps that you will find as you play the game using the mod. For example, if you attack a group of Gibbai monsters they will pull you into a nightmare dimension (which uses a new tactical map) and you'll have to fight them there.

Reply #150 Top

Quoting Heavenfall, reply 149

The maps are tactical maps that you will find as you play the game using the mod. For example, if you attack a group of Gibbai monsters they will pull you into a nightmare dimension (which uses a new tactical map) and you'll have to fight them there.

Are these tactical maps triggered by creature type? How do you enable tactical maps to be chosen for the battle in a seemingly random battle on the field?

edit: Your title for the thread is not up-to-date ;)