Heavenfall Heavenfall

[eMOD] Children of Storm v1.8c for LH 1.8

[eMOD] Children of Storm v1.8c for LH 1.8

 

Children of Storm

A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.

 

Download

Wiki

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Current version contains:

120+ new magical items
17 new events
12 new fantasy factions
34 new fantasy champions
18 new monsters and their lairs, and 5 of those are recruitable monsters
4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain
.. and much more (items, traits, mounts to mention a few things)

Install instructions:
See Readme.txt in download

 

Kingdoms

   

   

 

Empires

   

     

 

Reliquary

   

 

Champions

 

Monsters

 

Rivers



   


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.


https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix library
https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
https://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
https://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
https://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
https://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
https://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
https://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

1,089,273 views 544 replies
Reply #226 Top

Yes, it should. Keep in mind I have my own overwrites of shrills in the above file, so you should look into those changes if you want to maintain compatability with CoS.

Reply #227 Top

I always check how CoS handles various things to ensure that my mods are compatible :)

Reply #228 Top

Quoting Auggie12, reply 205
Off topic: Btw has anyone noticed their new game maps not having metal? I started 2 new games so far and haven't seen any metal mines !

It's not just you, I've had a couple of games in a row with no Iron Mines in sight

Reply #229 Top

Looks like they released 1.2. I'm unavailable for the next couple of days but I'll post updates when I return.

Reply #230 Top

Yep, along with a new quest-related DLC, and I don't know if the DLC is going to cause mod conflicts.  Haven't noticed anything noticeably wonky with CoS 1.1c specifically due to LH 1.2... yet.

Although I do agree with others saying there seems to be an incredibly low amount of iron mines in the game lately.

Reply #231 Top

The DLC almost certainly will cause conflicts, and I saw a couple of changes in 1.2 that might as well. Just wait for the upload, should be no more than a week.

Reply #232 Top

heh... will buy the DLC after you release an update for this mod.... (Thats how good i think ur mod is!)

Reply #233 Top

I'm with you there.  I have a hard time playing the game without HF's mod.  :)   Good job HeavenFall for making a must have for the game.  

Reply #234 Top

Is it correct that gnomes cannot use Life-shards? Vers. 1.2/1.1c

Reply #235 Top

I sometimes can not use spells on enemys in the tactical map, they say "can only be used on enemys", I do not know if this happens

in the standard game, too.

Reply #236 Top

Quoting Murteas, reply 233

I'm with you there.  I have a hard time playing the game without HF's mod.     Good job HeavenFall for making a must have for the game.  

That is right, wonderful ideas in this Mod!

Reply #237 Top

Quoting Limboldt, reply 234

Is it correct that gnomes cannot use Life-shards? Vers. 1.2/1.1c

 

Yes, from their antimagic faction trait.

Reply #238 Top

ah, ok,  I thought there are strange things happening, because they were death shards before, but ok, true, they are a kingdom...antimagic kingdom.

Reply #239 Top

I'm back now, will upload new version today or tomorrow.

Reply #240 Top

Quoting Heavenfall, reply 239

I'm back now, will upload new version today or tomorrow.

looking forward to this!

Reply #241 Top

Quoting Heavenfall, reply 239

I'm back now, will upload new version today or tomorrow.

Nice to hear, both :grin:

Reply #243 Top

I could not damage a Banshee with the Frostbrand sword. Is that working as intended? (I thought it would take 2 cold damage per hit, but maybe I'm misunderstanding the item effects/description.)

Reply #244 Top

Hmm... I'm going to have to say "working as intended" there. Frostbrand has an "on hit" effect, meaning you actually have to hit the target in order for the effect to occur. The banshee blocks all physical damage, effectively it does not get hit. You cannot hit a unit with the "spirit" trait with physical damage after all.

 

Edit: Added this to the wiki at http://childrenofstorm.wikidot.com/mechanics

For clarification: Any bonus that has an additional effect if "struck" (defensive or offensive) does not trigger from a Dodge or Blocked attack, and it does not trigger from any special ability used. They do trigger from any normal attack, and any counter-attack, and any Clinked attack.

 

 

Reply #246 Top

Quick question - Haven, are you looking for more people to help contribute for this mod?

 

Reply #247 Top

I'm only looking for players to send their unit designs for the new factions to my mail ([email protected]) so I can include them in the mod. Otherwise the mod is largely a product of my own thoughts and I'd like to keep it like that.

Reply #248 Top

Fantastic mod! I LOVE the new races, especially Livingstone, Centaurs and Storm Giants. Love how they're so diverse in both looks and playstyle compared to the vanilla races, while still feeling in tune with the world and lore.

 

I have but one problem with the Lizardmen. Their "Blood Sacrifice" ability only grants you 0,5 mana per sacrificed citizen, while the death archmage spell "Sacrifice" grants you 1 mana per citizen. In addition, the "Sacrifice" spell doesn't give you 50% growth penalty either. It seems rather strange that a race that's all about sacrificing their own citizens, is far less efficient at it than any other faction. I'm only writing this because i love the race otherwise, and you seem to have put a lot of effort into the Lizardmen especially. (Their background story is the best of any faction IMO, vanilla included. Reminds me of the Aztecs)

 

If you could change the mana gain to 2 mana per citizen instead, and maybe keep the growth penalty. (Forcing you to be agressive and benefit from the slave lord trait.) I just don't see how im supposed to turn my sovereign into a "demigod" (ref. back story) with the measely benefits of the current "blood sacrifice" spell. 

 

Aside from this (small) issue, BRILLIANT mod. Thank you.

 

Reply #249 Top

I can't seem to make the maps appear in the map list. I extracted them and moved them to the maps/tactical maps folder, but no luck. I have a couple other mods installed, which may be interfering. Thoughts?

Reply #250 Top

I believe tactical maps implies they are maps used during tactical battles. Rather than selectable strategic maps.