[.85][UI] Encounter Engage Enemies (warning Arithmetic)

Playing the game I like to see the numbers and see the numbers make sense...

One shouuld count both sides the same. Either the count is 3 vs. 5, or the count is 7 vs. 17.

The counts really shouldn't be mixed as it is right now. My suggestions if you do use the 7 vs. 17 method, then the tool tip from each of the highlighted units should include a unit count within the group. (Case 2:)

Case 1: Battle change reflects the stack count: I can see that it is 3 stacks vs. 5 stacks, and if I highlight the first mite I would see that the unit count has 4 creatures.

Case 2: Battle change reflects the actual unit count: I can see that it is 7 units vs. 17 units, and if I highlight the first mite stack, I would see that the unit count has 4 creatures.

Case 3: Battle changes reflect a mixed count: I can see that it is 7 units vs. 5 stacks, and if I highlight the first mite stack, I would see that the unit count has 4 creatures.

Case 4: Battle changes reflect a mixed count: I can see that it is 7 units vs. 5 stacks, and no tool tip changes. (a.k.a. leave it alone)

Note: I can already see that it is a 3 stack vs. 5 stack. The UI is not telling me anything that I visually cannot see myself.

38,581 views 8 replies
Reply #1 Top

I vote for case 2, per your note.

Reply #2 Top

Must be calculating the hero's party differently somehow. Should be the same, though.

Would be interesting to see if the presence of a hero affects this or not.

Reply #3 Top

Quoting Lord, reply 2

Must be calculating the hero's party differently somehow. Should be the same, though.

Would be interesting to see if the presence of a hero affects this or not.

Yes, it is calculating per unit on your party. If you remove your hero it would read 6 vs. 5. Even if you attack an enemy sovereign it will still read number of units on your side versus the number of stacks on the other.

Reply #4 Top

I seem to recall this inconsistency is also in FE.

Reply #5 Top

Case 2 makes the most sense doesn't it? Given the info already on the screen.

Nicely spotted.

I am afraid I have stopped looking to see if things make sense. I need to reset my expectations and go back and look properly.

+1 Loading…
Reply #6 Top
Specificity is important. parrotmath points out some some slippery wording, which makes other parts of the game require guesstimates. Are they 'units' (a formation) or 'figures'(individual entities)? 'units' have one or more 'figures' (individuals)in them. [BTW, I have chosen to refer to the individuals inside each 'formation' as a figure, as this is how they appear on the tac map, and the updating mechanism.) A stack has from one to nine 'units,' This may seem to be belaboring the labels used, but I also find many of the other 'descriptions' to be confusing. For example, many of the free upgrade buildings provide various benefits. Sometimes they state they refer to units trained there (etc.), sometimes not. It would be nice if ALL of these descriptions indicated the extent the effect covers. Does the 5% HP bonus apply only to units trained there? or to all units trained from now on by that player? And/or does it also apply to all units in play (for that player)? Slippery definitions (or definitions that 'someone' assumes everyone knows) make understanding the game more difficult - especially for new players. The example posted at top of thread above shows 'unit' being mixed up with 'figure/individuals.' Maybe they need to use a different definition set: "Unit" refers to an individual, and a 'formation' refers to any grouping of units. Using this set of definitions, Lady Irane has a stack of three formations facing a mite mob stack/army consisting of five formations. Lady Irene's stack has three formations, (one is herself a formation consisting of one unit), (and two formations consisting of three units/figures/individuals each). The mits have three formations (each consisting of three units/individuals), and (two formations consisting of four units/figures/individuals). Bottom line, the design team would be well served by being much more intentional about (fine-tuning) definitions they create/use in the game. The Game rocks, meta rocks!
Reply #7 Top

Quoting ElanaAhova, reply 6

Specificity is important. parrotmath points out some some slippery wording, which makes other parts of the game require guesstimates. Are they 'units' (a formation) or 'figures'(individual entities)? 'units' have one or more 'figures' (individuals)in them. [BTW, I have chosen to refer to the individuals inside each 'formation' as a figure, as this is how they appear on the tac map, and the updating mechanism.) A stack has from one to nine 'units,' This may seem to be belaboring the labels used, but I also find many of the other 'descriptions' to be confusing. For example, many of the free upgrade buildings provide various benefits. Sometimes they state they refer to units trained there (etc.), sometimes not. It would be nice if ALL of these descriptions indicated the extent the effect covers. Does the 5% HP bonus apply only to units trained there? or to all units trained from now on by that player? And/or does it also apply to all units in play (for that player)? Slippery definitions (or definitions that 'someone' assumes everyone knows) make understanding the game more difficult - especially for new players. The example posted at top of thread above shows 'unit' being mixed up with 'figure/individuals.' Maybe they need to use a different definition set: "Unit" refers to an individual, and a 'formation' refers to any grouping of units. Using this set of definitions, Lady Irane has a stack of three formations facing a mite mob stack/army consisting of five formations. Lady Irene's stack has three formations, (one is herself a formation consisting of one unit), (and two formations consisting of three units/figures/individuals each). The mits have three formations (each consisting of three units/individuals), and (two formations consisting of four units/figures/individuals). Bottom line, the design team would be well served by being much more intentional about (fine-tuning) definitions they create/use in the game. The Game rocks, meta rocks!

Exactly.

Reply #8 Top
That was fast... lol