Global spell effects
Is there a way to modify how ALL spells work? I want to expand Spell Mastery, have it affect spell damage, mana cost, maybe even mana per turn and "per shard" effects. How can I do that without modding every single spell?
Is there a way to modify how ALL spells work? I want to expand Spell Mastery, have it affect spell damage, mana cost, maybe even mana per turn and "per shard" effects. How can I do that without modding every single spell?
Well spell damage, yes I believe that's what the Evoker abilities do have a look at them.
Mana cost for tactical spells.. yes... look at Ironeer blood and the Path of the Mage for examples. Not sure about Strategic spells, probably no.
Mana per turn, not easily as far as I know.
Per Shard effects, you'd have to elaborate on what you mean.. or what you'd like to do.
"per shard effects:" Flame Dart adds 3 damage per shard. Is there a way to increase that without adding new shards? IE: make the Evoker skill add 1 to each shard only for spell effects, not mana or anything else.
There is a GameModifier for that:
<GameModifier>
<ModType>Resource</ModType>
<Attribute>FireMana</Attribute>
<Value>1</Value>
<PerTurn>1</PerTurn>
<Provides>+1 Fire Power</Provides>
</GameModifier>
This works on Improvements, just not sure if it would work as an ability. I would guess it probably does.
So most likely that would be do-able.
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