[.85 Bug] Design unit slave has no head [Another parrottmath fix, see his response]

This is the first time I've played as Magnar, so I don't know if this has been reported so far.  When I try to design a new unit, and select slave, the displayed unit has no head:

40,051 views 10 replies
Reply #1 Top

It persists to the finished unit portrait:

Reply #2 Top

headless horseman!

 

this guys shoud rock. 

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Reply #3 Top

I have played as a custom quendar faction, did not see this. Could be magnar-specific?

Reply #4 Top

It was mentioned here with the fix. https://forums.elementalgame.com/443585/page/1/

But I'll post the fix again.

Okay I looked through the files and saw that the head on the generic slave has been set to

K_Male_Head_03

But under the CoreClothes the model K_Male_Head_03 does not support the SlaveMale unit type. That is actually the scion head instead.

Here is a fix for those that need to have custom designed SlaveMen ;) drop this .xml file into your items folder in the documents end.

https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/Abilities/SlaveHeadlessMaleFix.zip

<SupportedUnitModelType>SlaveMale</SupportedUnitModelType>

to the K_Male_Head_03 item type art def.

(Note you have to restart the game in order to see the effects).

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Reply #5 Top

parrottmath, you are incredible! I hope the developers notice your fix. k1

Reply #6 Top

I should make a note that whenever a new version of LH comes out these fix files should be removed, to ensure complete compatibility.

Reply #7 Top

Dude, please move to Michigan and work for Stardock.

Reply #8 Top

Quoting XWerewolfX, reply 7

Dude, please move to Michigan and work for Stardock.

Agreed!

But his is fixed

(for parrotmath the issue was that we fixed an issue where units were getting heads they werent allowed to in unit design.  Which broke slaves since they didnt have any enabled heads.  I've set the sion head as well as a few of the male heads for slave use)

Reply #9 Top

Quoting Derek, reply 8

Quoting XWerewolfX, reply 7
Dude, please move to Michigan and work for Stardock.

Agreed!

But his is fixed

(for parrotmath the issue was that we fixed an issue where units were getting heads they werent allowed to in unit design.  Which broke slaves since they didnt have any enabled heads.  I've set the sion head as well as a few of the male heads for slave use)

I would love to work for Stardock... but I wouldn't be able to convince my wife to quit her job and move there. ;(

Reply #10 Top

Quoting parrottmath, reply 9
I would love to work for Stardock... but I wouldn't be able to convince my wife to quit her job and move there. ;(

One word- telework.