[FE 1.32] AI can recruit champions without beeing adjacent

Another case of the AI playing a different game...

Would be extremely fair if the AI would have to play by the same rules the player has to, it even could have gotten it fairly by just moving nearby.

Also i have the feeling the AI always gets the heroes the very last turn before i can and not sure if it pays for them either as i never could afford as many heroes as the AI.

And no I'm not gonna take the easy way and simply switch to LH...

 

 

 

 

 

 

 

 

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Reply #1 Top

I've been complaining about this what feels like forever. 

I think the Enemy AI checks to see if a potential Hero is within movement range for recruitment (regardless of Terrain/Units blocking advancement, etc), if the Hero is within range, the AI hires the Hero BEFORE initiating movement to reach the Hero, THEN executes the Movement phase.  This gives the AI Stack effectively a Dual Move (or Triple depending on your PoV) and an undefendable Hero location (AI Check ignores obstacles)