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Fallen Enchantress–Legendary Heroes release date set

Fallen Enchantress–Legendary Heroes release date set

WildLandsPainting

Stardock is pleased to announce that the release date to the expansion to its popular fantasy strategy game, Fallen Enchantress has been set as Wednesday, May 22nd.

The expansion, Fallen Enchantress – Legendary Heroes, picks up where Fallen Enchantress left off. The world of Elemental is seeing new monsters invading the land and new champions have arisen to aid the player in their quest to bring order and civilization back to the people.

The expansion is loaded with new features including a new champion system, an improved tactical battle experience, a new leveling system, new monsters, more spells and quests, larger map sizes, improved visuals, smarter AI, Steamworks achievements and much more.

For Fallen Enchantress players, it’s only $19.99. For new players, they can get Fallen Enchantress: Legendary Heroes for $39.99.

Media Kit: https://www.stardock.com/press/Elemental/felegendaryheroes/FE_LegendaryHeroes_Preview.zip

Learn More: https://www.elementalgame.com/legendary-heroes

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96,970 views 31 replies
Reply #26 Top

Something that I feel could be improved on is the AI's response to a difficult world environment.  It really needs to prioritise building a fortress when many of the units it will fight against will be a higher level, both for the sheer capability to crank units but also for improved unit quality.

Reply #27 Top

Also, woosh, 0.85 is upon us. :)

Reply #28 Top

Quoting Lord, reply 20
Yes, I think FE was a great game, yes I think LH makes it even better, but why ever release a product that isn't your best?  There are a lot of bugs and niggling issues that have lingered with the game for a long time, please take the time to fix all known issues before you release it.  You are a great company and deserved to be recognised as such, so please release LH in tip top shape instead of just assuming you can do the polishing later.

That is exactly my opinion, too. LH is already MUCH better than FE, but FE was in my opinion an average game, because a lot of its potential was not used. LH uses this potential, but it has still MANY gameplay issues:

- The path trees are too long and the abilities have too many prerequisites

- As soon as a commander is in an army the unit stats are unbalanced and the commander is not even using active abilites

- The cooldown of player and monster abilities is too long

- The mana cost of some spells (spark, flame dart, ...) is too high

- The scaling of some spells destroys the balance (level scaling of flame dart, no unit size scaling of wellspring, ...)

- The power of some spells is too low (shadowbolt, cloak of thorns, ...)

- The AI does not use strategic spells (pillar of flame, freeze, ...) against the player

- The strategic spells inflict too much damage IF a high level mage casts them

- The AI uses powerful tactical spells only rarely (blizzard, fireball, ...)

- Bows and staves have no special abilities

- Staves should use spell mastery for the attack and spell resistance for the defense

- The damage of crossbows is too low

Reply #29 Top
.85 still has some balancing issues. And some stability (crashing) issues. It is close. Any other game company that released it would be a red flag to me. SD could release it and I would be OK with that decision. However, addressing these issues before going gold would be the best choice for SD given the publicity angle, and increasing market share. Anyone may choose to purchase the .85 version as a beta, and enjoy it. So, everyone wins by postponing gold until the program is polished a bit more.
Reply #30 Top

One thing that has bugged me all the way back to FE (and is still an issue with LH) is that you can't send a stack on a long trip without babysitting it for several smaller trips.

 

So for example, if I click on a stack, then click on a location far away that I want the stack to travel to, the Square indicator and the "turn bubles" don't show up, and instead I have to direct the stack 5 or 6 separate times to get to the distant location.