LH Strategies?
Enough differences that old strategies are a bit off
Looking at older strategies, I'm wondering, as a fairly new player what would work, between a melee-heavy sovereign/faction, an balanced champion/faction and a magic-heavy champion/faction like the Pariden.
The city guide seems to work, but then the questions, and this may change I guess...
When to build cheap/elite troops, henchmen (altar), build/tame creatures (resoln/beastlord), research lines. Number of cities, dependencies on specialty classes (assassin, defender, commander, mage, warrior) from level 2 onwards.
I guess every game is different and I have a good beginning, but I have problems in the mid/late game... the last game as Ceresa I made a tactical error of going to war, but then Magmar was starting the path for the Spell of Making, probably a bit too late for me to do anything about it. Maybe I just need some more practice at it.
The game has some serious information overload, and it's just getting it into little pieces that'll help, between early / mid and late-game strategies and goals.