DerekPaxton DerekPaxton

Fallen Enchantress: Legendary Heroes 0.85 changelog

Fallen Enchantress: Legendary Heroes 0.85 changelog

*** Released 04/26/2013 ***

 

Features

Added the Cautious Sovereign ability (allows the sovereign to escape from battle)

Added Sovereign Bond as a sovereign talent (allows the sovereign to summon familiars)

Added the Soldier’s Boots (available for unit design, +1 init)

Added the Soldier’s Gloves (available for unit design, +5 accuracy)

Added the Soldier's Cloak (available for unit design, +10 magic resist)

Added the Scaled Cloak (available for unit design, +25% fire resistance)

Added the Warboar monster

Added the First Aid Kit (available for unit design, +2 hit points and +1 healing rate)

Added Rations (available for unit design, +3 hit points)

Added achievements for winning as Capitar and Umber

New tactical maps added

 

Fixes

Fixed an issue keeping the Life V icon from showing up

Fixed an issue keeping pikes from upgraded to lightning pikes

Fixed an issue keeping longswords from upgrading to boreal blades

Fixed bow upgrades

Fixed an issue with chainmail gloves issue that was cuasing them to recolor with cloth color 2 instead of metal color

Fixed an issue with the chainmail hood that was keeping it from being recolorable

Lots of fixed stamps from Parrottmath

Lots of updated tactical battles (blocked tiles set)

Fixed bug where part of the improvement loading process didn't get told it was loading a game, which could cause modifiers to get reapplied when they shouldn't be

Fixed bug where you could get repeat recruited champions after loading a game

Fixed an issue where if you had an army led by a champ that was not the sov, and he died in battle, but the rest of your army won the battle.  When this happened the entire army would be transported back to a city and immobilized rather than just have the champ that fell in battle be injured and stay with the army on the map

If a unit is standing on a city at the end of its turn, and it doesn't have a destination set to leave at the start of the next turn, it will auto station that unit in the city

Roads will now not pass through wildlands.  When a wildland is cleared, each city reevaluates its connections with other cities and has another chance to build a road if applicable

Fixed yields on captured Deorcnysse

Fixed a clipping issue on cliff corners

Fixed an issue allowing caravans to be killed even if you have the legacy of serrane

Fixed an issue with the Produce Mana project

Lots of fixed tactical maps

Fixed an issue keeping some traits form being applied after a game was reloaded (most notable with the Veteran and Experienced traits)

Fixed an issue keeping Shield Bash from showing the damage

Fixed an issue with guarded strike not proving its defense bonus

Fixed crashes

 

Balance

Reduced Charge from +3 to +2 and instead the training cost

Scholar moved from a talent to a profession

Padded Breastpiece added as a designable equipment

Reduced Stables from from 1 horse per season to 0.5

Reduced Kennels from from 1 warg per season to 0.5

Moved the Adventurer’s Guild from Heroes to Breon’s Letters

Arctic Wolf Cloaks no longer require a tech

Removed the Resistance bonus form the ring of embers, of the glacier and storms

Increased the training cost of mounts

Removed the init bonus form the Athican longsword

Decreased the amount that increased production pace increases production

Increased the strength of the bandits from the Bandit Lord ability

Increased the Noble profession from -5 Unrest to -10

Increased the Scholar research bonus from +10% to +20%

Reduced Warlock from +50% spell damage to +25%

Reduced the Fame from quests from 20 to 15

Balance gives +10 to dodge and -1 to init instead of +5 to dodge and -1 to hit points

Charge gives +1 moves and +2 attack instead of +3 moves and +3 attack

Defender gives +10 defense when defending instead of +5

Impulsive gives +2 init instead of going first in battle

Muscle gives +1 to attack and -1 to init instead of just +1 to attack

Strength is no longer a unit design trait

Reduced base trained unit accuracy from 70 to 60

Reduced maces init from -3 to -4

Reduced Battle Axe attack from 15 to 12

Reduced Boar Spear attack from 11 to 10

Reduced Short Sword attack from 10 to 9

Reduced Pike attack from 16 to 15

Reduced Longsword attack from 18 to 14 and +2 init

Reduced Great Axe attack from 21 to 17

Reduced Maul attack from 25 to 22

Removed the Heroes tech

The amount of Fame quests grant has been changed to be per quest instead of a global value (so more difficult quests grant more fame)

The army that didn't attack starts in defensive stance in tactical combat

Kasst increased from 1 move to 3

Increased the xp given from combat slightly

Reduced the level and hit points on Hergon Sows

Increased the dragon level int he Ghost Helm quest from 7 to 12

Razing cities does slightly more damage to surrounding terrain

Increased Ascian to 4 moves

Reduced the training cost of the Fast trait form 20 to 15

Horses give +2 attack and Init for their first action in combat (warhorses gives +3 to both instead)

Increased all Sharp weapons form +1 crit chance to +5

Increased all Razor weapons from +2 crit chance to +10 crit chance

 

 

AI

Monster behavior improvements

Fixed AI bug that kept it from "seeing" enemy armies approaching its cities in certain cases

Fixed AI bug where AI would declare war soon after having made peace

Fixed AI bug in tactical where it would cast tangled web on a ranged unit (edge case)

Razing cities does slightly more damage to surrounding terrain

Fixed diplomacy bug where the AI would seemingly declare war on you for no reason (there was a reason but not the one given)

 

UI

Better looking river banks from Kay

Pedestrians are no loner displayed in tactical battles

Added Mountains back to minimaps

Steam notifications now popup in the upper left corner instead of over the turn button

Added a new quest completion window

Consolidated all the upgrade actions into a single upgrade button

Added a new unit upgrade screen

Added icon category icons to the train screen (so you can see what type of unit they are)

Double-clicking on perk or path entries in the two unit level up screen will select the perk and close the screen

New texture for Ongr the Unbound

The spellbook remembers the last strategic spell you cast and starts there when you reopen it

Battle window now states what city is being attacked, if a city is being attacked

The camera will no longer recenter on your unit at the beginning of each turn if that unit was already selected

Previously we hid units in the train window if you didnt have any of the materials needed to train them (but they were greyed out if oyu had at least 1).  Now we display them greyed out all the time.  This caused issues where oyu would unlock mages or juggernauts but not see them because you didnt have any crystal or metal.

Now all the goodie huts you get tresure form have treasure chests in them (color based on how valuable they are)

635,083 views 212 replies
Reply #176 Top

I realize the update is unreleased, but please give the AI some more love before releasing if possible. Specifically, prevent the AI from declaring wars it's unable to fight - or make sure that when the AI does declare war, that it sends more than individual heroes against enemy cities to get slaughtered.

Reply #177 Top

I am very angry, so nobody talk to me.  I was hoping to be playing 

Fallen Enchantress: Legendary Heroes Version 0.85

This morning.    X(

Reply #178 Top

I like the fact that 0.85 fixes the bug with the whole army being teleported to a city of the leading hero dies. Can we please have more long standing bugs like this fixed? Pretty please? Fixing these sorts of issues really do improve the feel of the whole game.

Reply #179 Top

Quoting TheProgress, reply 176

I realize the update is unreleased, but please give the AI some more love before releasing if possible. Specifically, prevent the AI from declaring wars it's unable to fight - or make sure that when the AI does declare war, that it sends more than individual heroes against enemy cities to get slaughtered.

 

I would be playing my game, having the time of my life while thinking that this must be one of the best games ever.  And then......and then....the AI would come along and start to call me names, then it would throw things at me and start to burn my beautiful cottages and castles.

As if that wasn't enough it would then start to kill my troopers whom had lovely uniforms of blue and turquoise, eventually I myself would suffer the same fate.

How do you imagine that made me feel?  I was proper upset I was.

And all because it didn't like my house number.

Reply #180 Top


Any word on when this will be released?  Today's my last day connected to a fast internet connection for a while ...  ;-)

Reply #181 Top

I am thinking they have found some last minute doberrys to fix, so things are running late.

 

Dem bugs are really small and can hide behind stuff.

Reply #183 Top

Quoting lelovelady, reply 180


Any word on when this will be released?  Today's my last day connected to a fast internet connection for a while ... 

It's released.  We actually had a steampipe issue that kept it from going out last night, but with a little help from the wonderful folks at Valve its been taking care of.

Reply #184 Top

Quoting Derek, reply 183
It's released.  We actually had a steampipe issue that kept it from going out last night, but with a little help from the wonderful folks at Valve its been taking care of.

Valve has a product called Steampipe? That's awesome!

Looking forward to playing .85 this weekend. Thanks, Derek & Co.

Reply #185 Top

Fantastic, thank you.  I will be playing all night long, I can feel it in my water. :D

 

Reply #186 Top


Hoopla!  Thanks Derek!  I'm going into Steam right now!

Reply #188 Top

Anyone else's wild horses stopped appearing in the .85 update? All i see now are shadows of the horses but no horses themselves.

Reply #189 Top

Quoting giraffa65, reply 188

Anyone else's wild horses stopped appearing in the .85 update? All i see now are shadows of the horses but no horses themselves.

 

Have you tried validating your game cache? I've gotten in the habit of doing so after any new download. Found 4 files that needed fixing, getting ready to start up a new game shortly.

Reply #190 Top

Quoting giraffa65, reply 188

Anyone else's wild horses stopped appearing in the .85 update? All i see now are shadows of the horses but no horses themselves.

Reproduced here, we are checking it out.

Reply #191 Top

 

Just started new game, had to reset my preferences after validating files. Horses are showing up as normal, both in 3D mode and cloth map. Running Win 7/64 bit.

 

Edit>Weirdly, all of my custom sovereigns have become scholars, except those who were adventurer, armorer, bandit lord, warlord and hunter.

And after checking my notes, the Adventurer sov used to be a General.

Reply #192 Top

Quoting Lord, reply 78

We need a change to the upkeep cost of mercenary units, like the Knights of Asshole or whatever they are called.  They tank an entire economy if anyone is ever foolish enough to build them or take a city that has the improvement.  Make them free or they are not worth it.

 

Did that get fixed?

Reply #193 Top

Quoting Gandalftheredskin, reply 189


Quoting giraffa65, reply 188
Anyone else's wild horses stopped appearing in the .85 update? All i see now are shadows of the horses but no horses themselves.

 

Have you tried validating your game cache? I've gotten in the habit of doing so after any new download. Found 4 files that needed fixing, getting ready to start up a new game shortly.

How do you do this? ...and How do you fix the files once it is done?

Reply #194 Top

You right click on the game link and choose properties.

From properties chooce validate integrity of game cache.

It should automatically fix any files that are broken by downloading them automatically.

Reply #195 Top

i just realized that light plate and plate were nerfed - at least i think they were. light plate is now 22 def and plate is 32. i'm pretty sure they used to be 30 resp. 40 def. is that a new change? i'm not sure i get the reason for that. i thought this patch was supposed to make mid/late game combat a bit longer - reducing armor values kind of defeats the purpose of the weapon damage reduction?!

Reply #196 Top

The pedestrians not showing up on resources is a valid issue (updating your cache wont fix it).  We have a fix for it here and it will be in the next patch.

Quoting Azunai_, reply 195

i just realized that light plate and plate were nerfed - at least i think they were. light plate is now 22 def and plate is 32. i'm pretty sure they used to be 30 resp. 40 def. is that a new change? i'm not sure i get the reason for that. i thought this patch was supposed to make mid/late game combat a bit longer - reducing armor values kind of defeats the purpose of the weapon damage reduction?!

Those are the same stats they were in FE, nothing has changed.

Reply #197 Top

"The spellbook remembers the last strategic spell you cast and starts there when you reopen it"

 

This is nice but could still be a lot better.

Reply #198 Top

I've only played .85 for about an hour, but very good improvements.

Reply #199 Top

I started a new game as I usually do after each release. I'm wondering, is the Adventurer's Boon trait no longer connected to the Strength trait? Or is there some prerequisite for the trait now that I'm not seeing? At this point, it cannot be selected during the level up screen (or at least for my current level 10 sovereign).

Visually, at least, the traits no longer have a line connecting between the two.

Reply #200 Top

I am a few hours into a .85 game, so far the changes are working very nicely.