parrottmath parrottmath

[eMOD][v0.85] Henchmen Die in Battle

[eMOD][v0.85] Henchmen Die in Battle

For those that are curious. Here is a henchmen permanently dying in battle. The idea is that henchmen fall once and get an injury that will force them to die in battle the next time they fall. (Note: not stormworld compatible at the moment, I ask heavenfall what the best way to make it compatible with stormworld would be. I'm basically using his bg stuff already)

https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/nonChampionsDie/nonChampionsDiev0_85.zip

There is a slight issue with the inability for the autoresolve function to autocast. (To combat the autoresolve function, the henchmen will still get the normal injuries as well.)

102,028 views 30 replies
Reply #26 Top

Totally hypothetical tag and you bring up a good point of the no trait Henchmen thereby circumventing this change.

Reply #27 Top

Quoting halmal242, reply 26

Totally hypothetical tag and you bring up a good point of the no trait Henchmen thereby circumventing this change.

The only way to do this properly, is to define a new blood trait that is equivalent to altar, but specific to the henchmen and duplicate all ratial abilities with this new bloodline trait. I'm just being lazy at the moment and as Heavenfall said I don't want to gimp the AI too much.

Reply #28 Top



Had a look at that spell.... I see it uses a PermanentDeath GameModifier.    Which doesn't kill them (rather seems to sop them resurrecting if they are killed).   However it's also got the StealSpirit modifier.    Did a quick test and added the StealSpirit to my "KillChampion" test spell and sure enough it kills the bugger dead.   

 

with due respect, I think you are wrong at this one. When I performed my tests the strategic spell killed the champion instantly.

@OliverFA_306 - Can you post the spell you used?

 

Reply #29 Top


Does this work with and is it recommended for LH as well?

 

Reply #30 Top

It will work for LH and I made this with LH in mind, just didn't require anything that was LH specific.