MiniDump with dev exe

help!?

Hi,

 

Working on a mod and got an error wich i cant seem to fix, usualy u get a nice little info on whats wrong with ur mod and where the error is located...

 

ive managed to get a minidump with no warning on de developer executable

Anyone got a clue how to fix that??

16,954 views 12 replies
Reply #1 Top

Lol, that's just a fact of modding. If it happens every time you start the game, it usually means your files are syntactically correct but you're trying to do something the game doesn't know how to handle. Other than that it could be almost anything.

Reply #2 Top

I first start at the top of the pyramid with "it's a typo somewhere", but reasons as deep and complex as "Putin's KGB agents accidentally mixed up my executable code with Hello Kitty and fragmented my hard drive into byte-sized chunks scattered across all of the boatnets in China that I must now fish out with nothing but my goat" are just as likely.

The first rule about sins is that it wants to crash. Just like how the one ring wants to be found.

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Reply #3 Top

Quoting GoaFan77, reply 1

Lol, that's just a fact of modding. If it happens every time you start the game, it usually means your files are syntactically correct but you're trying to do something the game doesn't know how to handle. Other than that it could be almost anything.

 

no it only occurs around 30-45 mins in so thats why it puzzles me O.o

Reply #4 Top

Check your abilities. Isolate tests to a map with 1-2 active AI's and study them to see if they instigate the crash, or if it's something you do. Focus on per-race testing, then divide timeline by units and events active during X period that it decides to crash. Make incremental saves until you get a save near the point of crashing, then you can pause and study every area right before it crashes, then make targeted testing to confirm.

Check to see if you removed any roletypes or the like from modules/units, the AI crashes without many of them available though this tends to happen nearly immediately upon game start.

Check your ram usage.

Reply #5 Top

Quoting IskatuMesk, reply 2
The first rule about sins is that it wants to crash. Just like how the one ring wants to be found.

This quote needs to be in every modding guide ever.

Reply #6 Top

Sins logging and debugging does not provide good insight into why something fails when modding.

It's pretty bad and probably why there aren't more successful mods for Sins.

 

Reply #7 Top

If it only occurs 30-40 minutes in and it is not the 2 GB wall, then it probably is an ability that would only be available 30-40 minutes in...if it happens only some games, could be a titan ability or lvl 6 capital ship ability...if it happens every game, it's probably an ability tied to a ship, structure or SB that would only be accessible via a mid-game technology...

If you are playing against high level AIs, it could also be an issue with the superweapon abilities....

Reply #8 Top

Sorry for resurrecting an old thread but I just got this game back recently and I noticed this post. Where do I find this Developer program? I have an old 2008 non steam version of this game it did not come with Developer.exe

 

Reply #9 Top

The dev.exe is in the same directory as the normal .exe....

If you are talking about Rebellion, then you got it through steam and therefore will have to go through that file location to find the game....games are in steamapps (or something like that)....

Anyway, technically "developer" does not appear in the files name, only "dev"....if the name of the normal .exe is "The Cat in the Hat.exe" then the dev.exe has the name "The Cat in the Hat Dev.exe"....

I don't remember the exact name of the normal .exe since I don't have an install to look at right now otherwise I'd give you an exact file location...

Reply #10 Top

The 1st version of sins did not include the DEV.exe

Look for this section at https://www.sinsofasolarempire.com/downloads

 

Forge Tools

Design your own custom maps & modifications for Sins of a Solar Empire with the the Forge Tools. This package contains tools used by the development team to create maps & other content included with the game. It includes the Galaxy and Particle Forge tools.

The Forge Tools download includes all of the currently released tools, reference data and documentation.

Requires .Net 2.0;
Updated for Sins 1.15/Entrenchment 1.01.


Map Conversion

Convert maps between Sins versions with this user-created tool. Created by Ross Placing.

Requires .Net 2.0;
Updated for Sins 1.15/Entrenchment 1.01.


Developer Builds

Developer executable files for use in creating mod packs.

Updated for Sins 1.17/Entrenchment 1.03.

 

sinsofasolarempire.com/downloads

Reply #11 Top

my fist zero, the MAP converter does NOT use dot net, it was written in vb6, and there is a far later version of the map updater in the harpo's map updater thread (https://forums.sinsofasolarempire.com/340622) and it was designed to update maps from the earlier map versions to the latest (at the time of release) the rebellion beta version can update ALL older maps to either trinity (mapversion 3) OR rebellion(mapversion 4)

harpo

Reply #12 Top

Quoting Mycosia, reply 8
I have an old 2008 non steam version of this game it did not come with Developer.exe

har po nine nine nine nine nine nine, just showing the section to get the original DEV exe and what else was there.  :P


mephistopheles