Spawn Specific Quest

The Quest map uses <Attribute>CreateQuestNearTile</Attribute> to generate a random quest. Is there a way to create an item that will trigger a specific quest using the QuestDef internal name as the value? I have no idea if it is even possible.

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Reply #1 Top

Not sure if you can do that, but try adding the line

<StrVal>INTERNALNAMEOFQUEST</StrVal>

after your Attribute line. If its going to work, then that will be about the only thing I can think of at the moment.

Reply #2 Top

I tried the <StrVal>, did not work.

 

This is from the Quest Map Item

 

        <GameModifier>
            <ModType>Map</ModType>
            <Attribute>CreateQuestNearTile</Attribute>
            <BoolVal1>1</BoolVal1>
            <Value>-1</Value>
            <Provides>Spawns a new quest</Provides>
        </GameModifier>

 

I replaced the <BoolVal1> with <StrVal>. Not sure if <Value> means anything.