[0.80] Late game is really very boring
So while I really love this game, it does seem to have one major major flaw. All my games go pretty similarly. Early game is a tense struggle to survive, my sov and a small band fight some often tense battles with wandering mobs, its hard and fun, building a second and third city are often major milestones, a new tech unlock can change everything for me! Then comes mid-game I have a solid base, a good army or two, I can clear out some of the powerful lairs, and this phase is normally dominated by fighting the AI factions, often times all at once as the somewhat random AI sees me as a "weaker" players and tries to dog pile me. This leads to some hard, if not always interesting fights, but its still fun and generally a challenge. Then I get to late game, and... everything is really boring. There comes some tipping point, often because I took a few AI cities and added them to my own, where I become the superpower, and nothing is fun after that point. I pretty much never finish a game because of this, so here are a few reasons why this happens.
"Boss" fights sucks and are boring: Boss fights, titans, named wildland leaders, dragons etc. SHOULD be one of the fun things about late game, this is when your lvled up sov or other awesome hero can really shine! This is what they should be doing late game, going out and fighting these guys! The problem is, the fights kind of suck. The main issue is, they are too slow, the big monsters have a low initiative and only one action, at best for them this means they get to act once, and I act nine times, but often (adding in debuffs) its even worse, not to mention they often waste several turns not hurting me, casting things like titans breath, WHICH DOES NOTHING TO HELP THEM. It really not uncommon for me to kill a titan with out losing a single unit. And thats before you add in super powerful late game spells a wizard might have, like kill, graveseal, or just a good a slow, that make these fights a joke. Dragons are a little better, in that they will kill several of your units with a breath attack on the first round... but after that they are the same, so it just feels like a dragon fight it "dragon kills an arbitrary number of units, then dies". WORST of all, these fights aren't just easy, they are undynamic, they are always the same, with a huge enemy monster being surrounded by my units and no one moving.
Another Big problem is AI players in late game. Basically the AI is really pretty bad at a number of things, city placement, unit design, lair clearing and sov/hero random leveling. Early to mid game these don't matter as much, not as many item options means less they can do to make bad units, city placement doesn't effect them as much early game cus they aren't developed then anyway, etc. Also in a lot of case the "cheating" buffs the AI gets make up for this early game, they get super ahead on tech development for instance. However over the course of a long game these all start to add up and build up. So in late game a whole long games worth of mistakes are hampering the AI, its cities often suck, its units suck, its heroes are a messy jokes, etc. and it presents not real challenge for my optimized cities, units and heroes. Even its native bonuses dont matter, since I can out build, earn and tech it at late game. with ease.
I think a compounding issue for this is that the AI also spends much of the game at war. While I normally try to spend most of the early, and as much of the mid game in relative peace building up a solid base, the AI is constantly fighting fighting fighting. And while it is really good at getting into wars, its really bad at either getting out of them, or winning them. I've seen massively more powerful AI players fight super weak ones for long drawn out wars, with neither side really winning, with the weaker player taking cities from the stronger player, etc. These should be cakewalks for a strong AI faction. What it leads to is the AI squandering its resources in long drawn-out and pointless wars, while I build up. This means come late game, the AI doesn't present a challenge, or even a fun fight.
Lastly, late game tech could use some love. A lot of late game tech feels pretty bland, not as many big unlocks at earlier, just generally more of the same, there are no real game changing techs at the end.
All of this adds up to a really bland a disappointing late game. I spend hours and hours struggling to build a cool civ (sometimes even trying to encourage the AI to do the same) only to find that once Ive built that civ, I have nothing to do with it! Battles are a joke, wars are silly... and so I generally quit! I don't think I've even every played long enough to unlock plate and some of the end techs, everything is too much of a joke by then. What it all means is that every game of LH ends in feels of disappointment and a real lack of fulfillment which is not how you want a game to end!
SO: I know that was really long and maybe convoluted, but anyone have any thoughts or ideas?