Assigning EXP per turn through spells/improvements/abilities
<GameModifier>
<ModType>Unit</ModType>
<Attribute>GiveExperience</Attribute>
<PerTurn>1</PerTurn>
<Value>5</Value>
</GameModifier>
Fails to cast every turn.
<GameModifier>
<ModType>Army</ModType>
<Attribute>GiveExperience</Attribute>
<PerTurn>1</PerTurn>
<Value>5</Value>
</GameModifier>
Doesn't work.
<GameModifier>
<ModType>Unit</ModType>
<Attribute>A_GiveExperience</Attribute>
<PerTurn>1</PerTurn>
<Value>5</Value>
</GameModifier>
Doesn't work.
<ModType>Player</ModType>
<ModType>AllFriendlyUnits</ModType>
<ModType>Army</ModType>
No matter how I try, I cannot create a spell which targets EXP to give EXP per turn.
I am also unable to get a spell to target "the army" instead of "a unit in the army". I am also having a hard time getting spells or abilities to apply experience effects to all units or all units in one Army. I have seen in Tireless March, Trainer, Grip of Winter and some other areas, the ability to interact with "target player", "self", "all friendly units", and I would like to make some spells which effect "all my units", or "all units in this army". I also don't understand how to make a spell only work on one Army at a time.
This might sound a little silly, but is it possible to have a city build a resource? Is it possible to create a replica Outpost that can only be built on a resource (Foundation)?