Legendary Heroes too Legendary XP and Gildar leech.
I've been playing the beta for quite some time now and I noticed the following trend with every new game:
You do not have the income to support the legendary heroes you receive and an army to back them at early game.
Simply put in the early game it is relatively easy to obtain 2-3 heroes even if you're not trying.
When this happens the heroes drain 1 gildar a turn which reduces your ability to field a military to back your hero.
I usually end up with my sovereign and 2-3 spearmen running around clearing everything leveling up my sovereign while hovering around the 0 gildar economy gain so as to not go bankrupt.
If I send the "Legendary Heroes" with my sovereign having more than 2 heroes in an army ensures that every hero only receives 1xp each battle.
Since the legendary hero is not so legendary without a bunch of spearmen I end up leaving my Legendary Heroes in town telling their legendary tales at the Inn instead of actually doing anything, oh and also pay them gildars so they can drink barrels of ale.
This also seems to favour the town building strategy that I generally follow which allows for more gildar income and population growth so that you may field a larger force and spread pioneers across the map.
I feel either the gildar cost for heroes need to be toned down or the XP split looked at because with their current state I wish I could use my legendary heroes for more than boasting in town. I'm almost tempted to sacrifice/dismiss the heroes so that I can train 2 spearmen that can be more useful and less xp drain than a hero that costs 1 gildar.
Does anyone else have the same experience as me? How does your early game normally look? Do your heroes sit in town and drink your coffers empty or have you found a use for them while not bankrupting yourself?