This was made with Legendary Heroes Beta and should work with Fallen Enchantress.

Are you tired of bad starts and re-rolling? 8 Mythic Buildings will help with that. There are 4 buildings, and 4 wonders (only 1 per faction).

The buildings add: 1 Essence, 1 Grain, 1 Materials and .5 Crystals. They cost 250 to build.
The wonders add: 2 Essence, 2 Grain, 2 Materials and 1 Crystal. They cost 500 to build.

I might or might not release a second pack.

Anyone may use any or all of this mod, with or without changes as seen fit. Every piece was constructed from existing material within Fallen Enchantress and Legendary Heroes.

 

http://fallenenchantress.nexusmods.com/mods/49/

In 1.0, the Wonders are their own building.

In 1,1, the Wonders upgrade from the first building. (Harvest Festival to Mythic Harvest Festival).

 

The first goal is to nullify bad starts, so they are available off the bat for all factions. The second goal is that opportunity cost + quality will hopefully prompt you to choose between spending time building less cities which are highly developed; or more cities which are less developed.

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Reply #1 Top

I am not able to make the Mythic Harvest Festival or Mythic Tool Smith, Mythic Ritual Site and Mythic Crystal Chamber worked just fine however.

Reply #2 Top

The problem is that in one of the older versions I had an art tag using small plot size for the building but large for the wonder, making no space for the wonder to be built.

 

Edit: Fixed. I had a problem with art tags. So, if you ever make a building, just remember you can't "plug in" any <ArtDef>, because they come in two different sizes. If you have a small size for building 1 (normal town building) then upgrade to something with an <ArtDef> that is bigger (like a farm, or crystal trove) it will give problems...

 

I fixed it, and will be uploading another pack soon, but I want to get some other things done before uploading the second pack. Thanks for reporting the trouble so I could fix it!

 

The second pack will contain horses, wargs, metal, hit point per turn, exp for stationed units, mana shards and other things. still working out the balance issues, but your feedback helped me eliminate the <ArtDef> problems, thanks for your feedback!