[Gameplay/Balance] Buildings Should Cost Something
It is too easy and frivelous to build every kind of building in every kind of city. Your only restriction is Town/Conclave/Fortress-only buildings, and the turn cost. Which is trivial with the amount of production you can pump out if built on the right spot. I think buildings should cost Gold and/or Metal(Blacksmith/Foundry etc ?) and/or Crystal(Magic Buildings?). And maybe Gold for upkeep. Or maybe make trees useful and introduce Wood. Because right now it's really bland building stuff. You don't have to balance anything to virtually pump them all out. I can't believe there is no Wood resource with all the trees. I can't believe how little Metal is actually needed. I have almost 1000 right now. I can't even dump it on other factions because they have stockpiles ontop of stockpiles. My suggestion? Make buildings cost something besides turns to build. You did this with units, and that's great, they cost metal and crystal sometimes depending on the armor/weapon/magical items used. This would add more strategy to city-building, instead of just building everything, starting with the one that costs the fewest turns. Then once you add some cost, maybe you can buff a few buildings to be really helpful. Anyways just my two cents, take it or leave it.