Fyrstar2002

Vasari Phase Lane Gates

Vasari Phase Lane Gates

Please.  PLEASE.  Do something about these gates to make them less effective.  A 30 minute cooldown between phase gate usages, etc.

 

There is no way in anyone's mind that these gates were foreseen as balanced.  When fighting in Vast maps, a Vasari player can drop a phase gate using a super weapon BEHIND YOUR LINES!!!!  By the time you warp 27 sectors to get back to confront him, he has already ninja jumped to another section of your lines.  

 

You catch him eventually... when you are down to 1 or 3 star systems and he owns the whole galaxy.

 

I see that Yarlen is going to nerf the Rebel Starbases soon.  IMHO, this also needs to be looked at.  I've had many friends obliterated by these phase gates, and by the time I can show up to reinforce their fleets the Vasari just use their gates to warp back out when I am within 3 sectors.  They jump to the other side of the galaxy, behind my lines, and hit me.  I limp back home in my wheelchair to defend, retake my "used to be planet, now fresh asteroid "after they retreat, and they hit my ally again.

 

Really.  Make them walk like the rest of us.  How could the Vasari have been chased out of their homespace when they could've just appeared at the planet's homeworld that was attacking them and solved the problem in the first hour?  And even if they WERE chased out, they walked into our galactic space, not just appearing over all of our homeworlds while we were out fighting each other, then eating all of our planets leisurely for 20 minutes before we could make our way back home.

55,993 views 50 replies
Reply #26 Top

If you have to build many culture centers at all your planets instead of trade ports, then your enemy has already won with the mere threat of a kostura attack....

Reply #27 Top

Quoting Turchany, reply 25


Quoting Timmaigh, reply 23it becomes a race

While Vasari has an extreme advantage, he will be able to reclaim planets, you will only be able to get asteroid fields or dead asteroids back.. If he went capitalship heavy, he will surely be able to kill planets faster than you, and I often see many Vulkoras in VL repertoire to be more efficient in bombardment.

If its a race toward annihilation of the enemy, its pointless, whether you reclaim planets or roids. In other words there is no need for them anymore, as the game is about to end, one way or another.

Additionally, if he went capitalship heavy, so shall you. Those caps are not really cheaper nor require less fleet supplies for him than you. There is no reson for you to have less caps than him other than spending those money on frigates instead. In which case you might be less effective in killing planets (although that is questionable, you can have more Siege Frigates to compensate), but your fleet shall be more powerful/cost effective.

 

Reply #28 Top

Quoting Timmaigh, reply 19
You cant strip shit, if there is strong enough enemy culture.

 

The average Vasari Loyalist late game fleet has more than enough capitalships (often high levels ones) that will effortlessly remove your culture from the planet. To stop a takeover, you have to have near insane ammounts of culture centers nearby.

 

Now, assuming you detect a Vasari jumping to your Capital... you have maybe 1 minute to:

 

  • recall your fleet...
  • scuttle every logistic structure in a considerable radius (micro nightmare)
  • As our capital is your starting point, you will be forced to loose several military and civil labs in the process.
  • When you have the logistic slots free (Vasari fleet is by now bombing your planet into dust
  • you can now begin building culture centers. That takes time.... by now your capital is dead... and the Vasari will colonize it quite soon.
  • The Vasari colonized your capital... you have mere minutes left until it is stripped.
  • More and more culture centers comes online and begin to lower allegiance on your former capital.... but way to slowly.
  • The Vasari initiates a Health Upgrade for your former capital and then - if you are luckly - withdraw his fleet.
  • Your fleet arrives at your former capital.... they commence bombardement immediatly but before they get of more than a few shots, your planet goes BOOM.

 

 

Of course you can just spam culture centers from the beginning.... but then your economy (note that Vasari have the second best economy in the game) will be far behind..... and there is nothing stopping the Vasari from killing you the direct way.

 

Quoting Seleuceia, reply 15
FYI, I'd rather be advent when going against Vasari late game...it is true that Advent are very vulnerable to phase missiles, but the TEC titans are useless against Vasari fleets and Advent have repulse and mass disorientation, two very handy abilities when dealing with a powerful titan...

 

I tend to partially disagree, It is true, the Ankylon wont do you good against Vasari, but then it is a pathetic ship to begin with in its current state. The Ragnarov on the other hand is at least capable of sniping capitalships and doing a lot of damage to your Titan. More importantly can remove those annoying Kortuls from the field, and as such regain AM. Against a Vasari late game fleet, your mighty eradica might not be mighty for long.... not only is the even limited phase weaponary of the Vasari capital ships still quite deadly against Advent, but 2 or 3 Kortuls will keep your important ships dry off AM indefinitely. No Chastic Burst... and no other abilities... have fun watching the execution.

As far Mass Disorientation, it suffers from not only being interruptable but requiring AM too..... and without it your starbase wont put up much of a fight. The Advent one is the worst in terms of raw power after all.

 

Repulse lost a lot of its power when the game became less frigate focused..... besides it is difficult to catch a Vorastra with anything. Did I mention that the Vorastra does outrange Repulse and that Guardians die about instantly against phase weapons?

 

Last but not least, it is of little comfort that the enemy Titan is temporarly out of order when the rest of the Vasari fleet is still pounding your fleet to pieces.

 

 

Quoting Timmaigh, reply 21


Quoting Seleuceia, reply 20
Too bad there's no way to counter culture...if only Vasari caps and titans could do it....

Oh wait....

 

Too bad, it actually takes some time for them to counter it. Not to mention, you need certain critical number of caps to overthrow the effect of several culture centers on neighbouring planets - AFAIK it wont happen at all, if you dont have enough of caps, unless you remove those centers.

And that kinda matters, especially when this is all about, how you can easily strip the planet and 3 others before the defending fleet arrives.

 

I have bad news for you..... culture repell rate does increase with capitalship level...... and I never ever stopped an Vasari fleet from striping anything until I really had nothing but culture centers on 10 adjacent planets.

 

Even then..... nothing stops him from running towards said centers and destroying them.

 

It should be noted, that the Vasari fleet is the FASTEST moving one, even without Kostura or Phase Gates. Gravity tolerance allows the ship to jump earlier and deeper into the new sector, and as such the Vasari can outrun any other faction, unless you have a PJI.

 

Quoting Timmaigh, reply 23


Quoting Turchany, reply 22

Quoting Timmaigh, reply 21unless you remove those centers.

And who stops the Vasari fleet in doing that? It can easily divide and take out 2-3 adjacent planets, and very soon you will push enemy culture out and colonize, strip, and leave. having 3-4 culture centers at every world is not an option I think, just an annoying thing for the Vasari, you won't buy enough time for yourself if you are like 10 jumps away.

 

The starbases/hangars protecting those culture centers will stop the Vasari player from dividing his fleet to attack more planets at once to deal with culture faster.

Additionally you assume he has big enough fleet to allow splitting it into several smaller groups.  Why should we not assume then, the defending player (TEC, Advent) in this case has a fleet of comparable size himself? And if that fleet is 10 jumps away, as you say, its clearly way more logical to force the Vasari player to retreat by not trying to move your fleet back home to provide protection, but attacking his territorry instead. As Goafan suggested in his post. OFC he may decide not to retreat, in which case it becomes a race, who can wipe enemy empire faster. 

 

Your logic is sound, but flawed.

 

1. If you starbase all your backworlds, you will have no defense at your front line worlds..... meaning he can and will take those.

2. If you starbase all your front worlds, he will just Kostura jump in and do immensive damage to your empire.

3. If you starbase all of your worlds..... he allowed you to play SimCity. In which case you can expect a huge Vasari fleet consisting of a Titan, 14 capitalships and 500 phase missile armed bomber wings that will instagib your full health starbase in under 2 seconds.

 

Unfortunatly the Vasari have the best defense in the game. And Orky with support is capable of decimating huge fleets.Especially the Advent have basically nothing working against a entrenched Vasari..... and they cant happily fly by.

 

Even if you can grind your way forward (at the cost of a good part of your fleet) you will be still at the enemies border worlds.

 

The Vasari does not need to defeat your assault fleet. He merely needs to delay its progress.

 

In any case, he can retake any world he has lost later, while all you have is a puny asteroid instead of your once large capital.

 

 

Should you against all odds really became a threat to him... his fleet can jump back within 1 minute.

 

And then it is your decimated fleet against his full health fleet and against his defenses on his territory... (watch for newly builded PJIs that will ruin your retreat quite good). Goodbye to your fleet.

 

If you stayed on your side of the border or did not invade far.... your fleet is likely far away from your capital.... that will soon be a stripped ruin.

 

The all seing sensors are awesome... you do not surprise an Vasari with open eyes.

 

 

Quoting Reice, reply 24

What if when Vasari opened phase gates, it created a temporary phase lane for everyone to use?

 

I like that idea.... it would force the Vasari to have some sort of defense at the Kostura location.

 

BUT, it should be noted that the Kostura is just creating a phase stabilizer at the target.

 

That means if

 

Kostura = Planet A

Vasari Fleet = Planet B (with phase gate)

Kostura Target = Planet C

 

it is quite possible to fly from Planet B to C.

 

 

Quoting Timmaigh, reply 27


Quoting Turchany, reply 25

Quoting Timmaigh, reply 23it becomes a race

While Vasari has an extreme advantage, he will be able to reclaim planets, you will only be able to get asteroid fields or dead asteroids back.. If he went capitalship heavy, he will surely be able to kill planets faster than you, and I often see many Vulkoras in VL repertoire to be more efficient in bombardment.

If its a race toward annihilation of the enemy, its pointless, whether you reclaim planets or roids. In other words there is no need for them anymore, as the game is about to end, one way or another.

Additionally, if he went capitalship heavy, so shall you. Those caps are not really cheaper nor require less fleet supplies for him than you. There is no reson for you to have less caps than him other than spending those money on frigates instead. In which case you might be less effective in killing planets (although that is questionable, you can have more Siege Frigates to compensate), but your fleet shall be more powerful/cost effective.

 

 

You are wrong.... the Vasari will hit your empire with devastating power, then fly back home and crush your assault and after that he will rinse and repeat.

 

The bottom line is, the Vasari can do a lot more damage to your empire than you can do to his empire... because he does not need to bother with border world defenses.

 

Depending on the size of the map it might go a while.. but in the end he will easily outlast you. Because he does not have to grind his way towards your vital planets one by one.

 

 

 

 

 

Reply #29 Top

starbase hyperspace destabilization -let it block phase gates.  Simple, right?

 

Reply #30 Top

 "Depending on the size of the map it might go a while.. but in the end he will easily outlast you. Because he does not have to grind his way towards your vital planets one by one."

Neither do you, really. Unless you want to pretend that you simply cant just fly through his border planets and simply HAVE TO CLEAR them out before proceeding further to his homeworld. Because it takes ages to destroy any possible PJI´s, right? As if there was anything else stopping you. No, Starbase Destabilisation is not even worth mentioning.

Anyway, you seem to assume again and again, that VL player is BOUND TO HAVE a big fleet with many caps, high level Titan, shitload of phase gates all over his empire to allow him to jump anywhere he wants...and indeed Kostura at his disposal. Now all these things are pretty expensive and require substantial research. So in fact, its you, who allowed him to play SimCity, if he has all that, not other way around.

Anyway, if he was clearly given enough time to get toward it, but in such case, so were you. In which case you shall have a substantial force of your own, right? So what were you doing all that time, if its not the case?

Lastly, the culture centers. So he is going to have a lot of caps to repel your culture fast, unless you have "insane" number of culture centers on adjacent planets. I wonder, what is the problem then? Those caps he has, are major investment, which takes some time. You want to stop them in taking over your planet. Shall you get the means to do that for free or what? Its obvious it is going to require major investment on your side to defend against it as well. Do you complain about TEC players forcing you to build SBs with AuxGov literally everywhere, if you dont want to lose your planets as well? Cause its the same with Kostura, really. You just need to build Culture Centers iinstead of SB, which BTW for Advent, are cheaper or with Global Unity not needed at all. Right?

One more thing, if he has lot of caps, they are going to level slower. So your point about culture repel improving with higher levels is irrelevant. 

Bottom line, as we discussed this before, in the thread dedicated to the next patch, i dont really dispute that Vasari are OP  and some of their stuff shall be nerfed.

I feel however, you lot wont lose one opportunity to inflate any possible advantage they might have into epic proportions. In other words, you like to exaggerate, a lot. You pick the best case scenarios for VL player to point how OP he is. How many times actually those scenarios tend to happen though? Especially in 5v5, which seems to be predominant? VL player can be on a weaker, losing team. VL player can be bad/newb player himself, he can be in a suicide spot or a frontliner. He can be doubled up by two enemy players at the beginning of the game. Is he going to rule with shitload of ships and Kostura then as well? 

There are just too many variables.

Finally, what i want to say. VLs are the best addition to the Rebellion, IMHO. OP or not, they offer unique and very entertaining playstyle and whoever from StarClad came with their design idea, should be given a medal. I do not want to see them ruined and their unique ways made pointless and ineffective to appease whining TEC and Advent players, in the name of perfect balance, which wont be achieved anyway. If you feel TEC/Advent are lacking in comparison to them, find a way to improve them, dont look for ways to make Vasari less cool to play. 

BTW, if the balance is so important, why not play just mirror matches? Just find people who think the same, decide on one faction and use it, all of you. Not ideal, obviously, but you will have the perfect balance you strive for and never ever get with multiple asymmetrical factions. I think with games like CnC or SC, mirror matches are nothing unusual.

EDIT: I am assuming balance is important to you all, thats why posting here...but i have to wonder, how much is it important to you. I am kind convinced, that people who care about the balance most are the ones who play the game mainly for competition...well, that is obvious/pretty straightforward...what i mean, cause of their focus on competing, they care more for the underlying rules and would perhaps like the game the same, even if you played with triangles and circles instead of ships and planets...or with Bronys. 

So where do you stand? 

 

 

Reply #31 Top

If mirror matches were satisfying enough, we would never look past the lovely classic of chess...

It would seem though that strategy games built upon diversity and asymmetrical balance are more appealing to many people...reverting such games back to the very things which we strived to escape is not the answer....

Reply #32 Top

VL if he gets eco position, you surely know where this is heading, huge amount of resources (as Vasari economy is the second best), excellent defenses easily put up everywhere if needed, brutal fleet that can take almost no losses... Phase gates spawned by the Vorastra will reinforce them in a second. And 13 level4 capital ship is good enough I think.. if they all reach higher levels at once, the more screwed are the opponents. They can upgrade capitalships to level 4.

@Timmaigh, somewhere you wrote a not Vasari can have many capital ships too, I don't think thats a so good idea if you are Advent, as those ships are extremely weak and will be killed well before reaching enemy ships (Phase Missiles)

Reply #33 Top

Wow, your post Timmy is so wrong and misguided its not even funny, at least from 5s gamemode perspective. At this point in time VL (or vasari in general) is the main and only reason thats turning people away from the game. So many old school player have quit for good or waiting for a patch to rectify vasari issues. I have seen the above scenario with phase gates happen so often and in reality there is very little you can do if vasari player have even a slight advantage. So many games prolonged and as a result mded from VL players running around the map eating planets and lvling their retarded titan while 3+ fleets chasing it around the map. Not go forget the fact its a 5v5.

I dont expect starcraft balance in sins, but the whole race is broken beyound repair i have no idea what the devs were thinking. Pretty much everyone who understands the game agrees on this. Even the people who play VL exclusively in multiplayer, due to an easy ride. I honestly cant think of another rts off the top of my head where one race or faction is so ridiculously overpowered in EVERYTHING in comparison to the rest. Im sure there are some but cant be many thats for sure, and likely none as popular as sins.

If the patch doesnt address at least some of these issues, they will be 0 teamgames on ICO within a few months. Which is probably what the devs want anyways since most people play single player, lan or mods. Bring down the number of servers to the bare minimum.

 

Ahhh thats better..phew

 

Emo Cat.

Reply #34 Top

 

Quoting JinglyGoo, reply 33

Wow, your post Timmy is so wrong and misguided its not even funny, at least from 5s gamemode perspective. At this point in time VL (or vasari in general) is the main and only reason thats turning people away from the game. So many old school player have quit for good or waiting for a patch to rectify vasari issues. I have seen the above scenario with phase gates happen so often and in reality there is very little you can do if vasari player have even a slight advantage. So many games prolonged and as a result mded from VL players running around the map eating planets and lvling their retarded titan while 3+ fleets chasing it around the map. Not go forget the fact its a 5v5.

I dont expect starcraft balance in sins, but the whole race is broken beyound repair i have no idea what the devs were thinking. Pretty much everyone who understands the game agrees on this. Even the people who play VL exclusively in multiplayer, due to an easy ride. I honestly cant think of another rts off the top of my head where one race or faction is so ridiculously overpowered in EVERYTHING in comparison to the rest. Im sure there are some but cant be many thats for sure, and likely none as popular as sins.

If the patch doesnt address at least some of these issues, they will be 0 teamgames on ICO within a few months. Which is probably what the devs want anyways since most people play single player, lan or mods. Bring down the number of servers to the bare minimum.

 

Ahhh thats better..phew

 

Emo Cat.

Maybe that is true from 5v5 perspective, but that is not the only perspective to consider. 

From my perspective, the unique gameplay style of VL faction revolving around their mobility, is actually what is catching attention of people. I know for me it was a major selling point and it was from the moment i knew about it, before i got my hands on the game to see, whether it is OP or not. I am pretty sure many, many people see this the same way as i do. It is no coincidence VL faction is the one primarily mentioned in majority of reviews. 

You tone them down in some significant way and the whole mobility theme may become ineffective and useless, turning them into another run of the mill faction. 

 

Reply #35 Top

 

Quoting Turchany, reply 32

VL if he gets eco position, you surely know where this is heading, huge amount of resources (as Vasari economy is the second best), excellent defenses easily put up everywhere if needed, brutal fleet that can take almost no losses... Phase gates spawned by the Vorastra will reinforce them in a second. And 13 level4 capital ship is good enough I think.. if they all reach higher levels at once, the more screwed are the opponents. They can upgrade capitalships to level 4.

@Timmaigh, somewhere you wrote a not Vasari can have many capital ships too, I don't think thats a so good idea if you are Advent, as those ships are extremely weak and will be killed well before reaching enemy ships (Phase Missiles)

Any competent player in eco spot is inherently overpowered, regardless of the faction he uses. Thats why you can afford/shall feed your teammates in the first place, if you happen to get into such position.

(BTW just found you are Hungarian, i am your neighbour across the northern border then, from former Bajmóc, hehe) 

Anyway, face it. None of you will be satisfied, until VL are nerfed to oblivion. If its not Phase Missiles and bombers, what is OP, then its Titan, Maw or Desperation. If its not Titan, its the phasegates, if its not phasegates, its their second best economy. If its not economy, its Kostura and if its not Kostura, its SttC. And if its not SttC, its the fact, YOU FUCKING HAD TO chase enemy Vorastra across the map to finish the VL player, what you indeed hated. 

You will always complain, clearly if so many things bother you, you think the faction is fundamentally broken in its design (Jiggly Cat said that basically himself), in which case NO PATCH EVER is going to fix that without nerfing them into insignificance, thus spoiling them even for us, who actually like them as they are  and have other priorities than balance in mind. You would have to redesign them (IMHO preventing them from being both mobile and still have planets at the same time would solve many of your "issues"), but we all know, that is not going to happen. So, deal with it.

Reply #36 Top

I can see where you coming from Timmy, but do you think people who dont play 5s will care about some nerfs to the race/faction? I mean devs obviously not going to remove anything, whats required is the nerfs to the numbers to a number of abilties and researches. Its likely that those people wouldnt even notice those changes and still continue to have fun with a *different race/faction* gamestyle. In my opinion it would only help the game keeping both sets of players happy. Would you disagree with that?

 

Reply #37 Top

Quoting Timmaigh, reply 35

 
Any competent player in eco spot is inherently overpowered, regardless of the faction he uses. Thats why you can afford/shall feed your teammates in the first place, if you happen to get into such position.

(BTW just found you are Hungarian, i am your neighbour across the northern border then, from former Bajmóc, hehe) 

Anyway, face it. None of you will be satisfied, until VL are nerfed to oblivion. If its not Phase Missiles and bombers, what is OP, then its Titan, Maw or Desperation. If its not Titan, its the phasegates, if its not phasegates, its their second best economy. If its not economy, its Kostura and if its not Kostura, its SttC. And if its not SttC, its the fact, YOU FUCKING HAD TO chase enemy Vorastra across the map to finish the VL player, what you indeed hated. 

You will always complain, clearly if so many things bother you, you think the faction is fundamentally broken in its design (Jiggly Cat said that basically himself), in which case NO PATCH EVER is going to fix that without nerfing them into insignificance, thus spoiling them even for us, who actually like them as they are  and have other priorities than balance in mind. You would have to redesign them (IMHO preventing them from being both mobile and still have planets at the same time would solve many of your "issues"), but we all know, that is not going to happen. So, deal with it.

Yay another person from the Carpathian Basin, cool, everyone is American or Chinese these days :D I really hope you are not the kind of Slovakians that hate Hungarians because of stupid historical reasons, I really don't like that type of hating.

I don't say nerf VL into hell, although I know many times devs did this to previosly OP things, BUT. Sins is optimal for 5v5 games, it is the most common game, and if one (basically 2, VR..) faction is not on the level of the others, it is not good. VL is far the best faction, and because of many things combined. I am the fan of a moderate nerf, that makes Phase missiles a reasonable weapon not being able to kill titans in a second, Maw is still very strong and requires extreme micro to somewhat counter, Vorastra is indestructible if you can't trap it (good luck in that) as it can so easily jump out of the well, Desperation is the only thing that makes this titan invulnerable to corvettes while other titans at least can be countered by them. Kostura and STTC combo is too powerful in it's current form, it leaves no chance of survival, because by the time you arrive there, many planets are lost forever while you can't overtake Vasari frontline worlds because of OP Orkulus starbases.

I like VL design, but if it can't be made to be somewhat balanced.. this game has huge problems and online gaming will be killed by this, as everyone either wants to play VL, or ban this faction. Vasari race is flawed from the start and I am really sad that developers have left it that way for years.... and in Rebellion the 2 strongest factions are of the Vasari's, it is not acceptable that this game focuses on one race this much, giving them advantages in almost every field.

Reply #38 Top

Thats the whole point Turchany in your last sentence thats the problem - "advantage in almost every field". I like the diversity but some things just have to be nerfed. A nerf doesnt mean a complete removal or change in mechanics though.



Reply #39 Top

Quoting JinglyGoo, reply 36

I can see where you coming from Timmy, but do you think people who dont play 5s will care about some nerfs to the race/faction? I mean devs obviously not going to remove anything, whats required is the nerfs to the numbers to a number of abilties and researches. Its likely that those people wouldnt even notice those changes and still continue to have fun with a *different race/faction* gamestyle. In my opinion it would only help the game keeping both sets of players happy. Would you disagree with that?

 

Well, i dont play 5v5s, and i do care :) . I may be exception indeed. Anyway i am sure me personally would not have fun with a "different faction/playstyle". I am sure as well that even casual player would notice, that the faction was nerfed to the point, where playing certain tactics would turn from situationally viable to completely useless.

That said, i would not oppose many changes. Nerfing phase missiles, bombers? Fine. Nerfing Desperation? Fine. Capping Maw to say 30 targets top or make it interruptable by certain abilities? OK. I would even agree to take away Kostura´s disabling ability and keep just the phase node function. And there are many other small things i could accept as needed in order to make the multiplayer more fair and the community satisfied.

But, please, for the love of God, do not touch the mobility related stuff, which is basically, what OP of this thread complains about and suggest to do. Nerfing phasegates with 30 minute cooldown is just ridiculous. That would make them basically useless. Neither meddle any more with SttC (i could accept planets being turned into standard asteroids instead of dead ones), nor with Shipboard Labs or Vorastras teleporting/spawning phase stabiliser abilities. These things allow you to play the mobile empire and by toning them down you could easily take that possibility away, which would really be incredible shame.

 

Reply #40 Top

Quoting Turchany, reply 37



Yay another person from the Carpathian Basin, cool, everyone is American or Chinese these days I really hope you are not the kind of Slovakians that hate Hungarians because of stupid historical reasons, I really don't like that type of hating.

I don't say nerf VL into hell, although I know many times devs did this to previosly OP things, BUT. Sins is optimal for 5v5 games, it is the most common game, and if one (basically 2, VR..) faction is not on the level of the others, it is not good. VL is far the best faction, and because of many things combined. I am the fan of a moderate nerf, that makes Phase missiles a reasonable weapon not being able to kill titans in a second, Maw is still very strong and requires extreme micro to somewhat counter, Vorastra is indestructible if you can't trap it (good luck in that) as it can so easily jump out of the well, Desperation is the only thing that makes this titan invulnerable to corvettes while other titans at least can be countered by them. Kostura and STTC combo is too powerful in it's current form, it leaves no chance of survival, because by the time you arrive there, many planets are lost forever while you can't overtake Vasari frontline worlds because of OP Orkulus starbases.

I like VL design, but if it can't be made to be somewhat balanced.. this game has huge problems and online gaming will be killed by this, as everyone either wants to play VL, or ban this faction. Vasari race is flawed from the start and I am really sad that developers have left it that way for years.... and in Rebellion the 2 strongest factions are of the Vasari's, it is not acceptable that this game focuses on one race this much, giving them advantages in almost every field.

No worries, i am certainly not that kind of person.  :)

As for the rest, see above my reply to Jingly. 

Reply #41 Top

If everything you suggested Timmy will get implemented i and most mp players would be very happy. Phase gates is the least of my bigger concerns for the faction / race.

Reply #42 Top

Quoting Timmaigh, reply 39
That said, i would not oppose many changes. Nerfing phase missiles, bombers? Fine. Nerfing Desperation? Fine. Capping Maw to say 30 targets top or make it interruptable by certain abilities? OK. I would even agree to take away Kostura´s disabling ability and keep just the phase node function. And there are many other small things i could accept as needed in order to make the multiplayer more fair and the community satisfied.

But, please, for the love of God, do not touch the mobility related stuff, which is basically, what OP of this thread complains about and suggest to do.

I definitely agree the direct combat stuff should be nerfed before phase gates. A highly mobile faction should have to rely on that mobility to win, but the Vasari loyalists can beat most factions in a straight fight late game. If their military advantage is not so vast I think they'll be much less of a problem.

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Reply #43 Top

Quoting GoaFan77, reply 42


Quoting Timmaigh, reply 39That said, i would not oppose many changes. Nerfing phase missiles, bombers? Fine. Nerfing Desperation? Fine. Capping Maw to say 30 targets top or make it interruptable by certain abilities? OK. I would even agree to take away Kostura´s disabling ability and keep just the phase node function. And there are many other small things i could accept as needed in order to make the multiplayer more fair and the community satisfied.

But, please, for the love of God, do not touch the mobility related stuff, which is basically, what OP of this thread complains about and suggest to do.

I definitely agree the direct combat stuff should be nerfed before phase gates. A highly mobile faction should have to rely on that mobility to win, but the Vasari loyalists can beat most factions in a straight fight late game. If their military advantage is not so vast I think they'll be much less of a problem.

 

GoaFan77 the voice of reason on the forums! Have some karma for it on your quest for 400!

Reply #44 Top

Great ideas!  Nerf everything until each faction is exactly the same.  Or just skip the trouble and play tic-tac-toe.  Oh wait... X is OP...

Instead of nerfing, why not strengthen other factions?

Or why not nerf their economic capability rather than the qualities that make them interesting and unique?  Most balancing issues could be solved with economy tweaks.

Reply #45 Top

Quoting GoaFan77, reply 42


Quoting Timmaigh, reply 39That said, i would not oppose many changes. Nerfing phase missiles, bombers? Fine. Nerfing Desperation? Fine. Capping Maw to say 30 targets top or make it interruptable by certain abilities? OK. I would even agree to take away Kostura´s disabling ability and keep just the phase node function. And there are many other small things i could accept as needed in order to make the multiplayer more fair and the community satisfied.

But, please, for the love of God, do not touch the mobility related stuff, which is basically, what OP of this thread complains about and suggest to do.

I definitely agree the direct combat stuff should be nerfed before phase gates. A highly mobile faction should have to rely on that mobility to win, but the Vasari loyalists can beat most factions in a straight fight late game. If their military advantage is not so vast I think they'll be much less of a problem.

 

Yes, that is the general biggest problem with Vasari! I could not have said it better myself!

 

The mobility of the faction can stay.... but they need to be on a level of battle power that means that if my fleet returns they have to run or take heavy losses.

 

Currently, there is a good change that the defending player will take heavy losses.

 

 

Quoting ashenden, reply 44

Great ideas!  Nerf everything until each faction is exactly the same.  Or just skip the trouble and play tic-tac-toe.  Oh wait... X is OP...

Instead of nerfing, why not strengthen other factions?

Or why not nerf their economic capability rather than the qualities that make them interesting and unique?  Most balancing issues could be solved with economy tweaks.

 

TEC and Advent are already far better balanced. Simple said:

 

Military power:

Vasari

Advent

TEC

 

Economic power:

TEC

Vasari

Advent

 

So the TEC vs Advent balancing resolves arround Advent having a poor eco with TEC having the best one.

 

Unfortunatly, the Vasari have the best military and the second best economy.... which is makes them generally OP without one of their many dirty tricks.

 

As the pure military poor eco role is already taken by the advent, the Vasari should take the second slot in military. So it should look like this:

 

Military power:

1. Advent

2. Vasari

3. TEC

 

Economic power:

1. TEC

2. Vasari

3. Advent

 

 

Nobody is denying the Vasari players their fun.... but please consider that playing against Vasari has to be fun too. Already many people choose Vasari only to stand a winning chance in MP.

Reply #46 Top

lol the advent cannon is the most evil in the game. Osan is badass with them. 2 cannon hit capitol over and over. -10% allegiance each shot. none of ur planets last long so no the advent cannon it is not under powered. 

Reply #47 Top

Quoting urfullofshit, reply 46

lol the advent cannon is the most evil in the game. Osan is badass with them. 2 cannon hit capitol over and over. -10% allegiance each shot. none of ur planets last long so no the advent cannon it is not under powered. 

 

Yes, not anymore.

Reply #48 Top

Quoting ARESIV, reply 28

 

Quoting Reice, reply 24                                                                                                          
What if when Vasari opened phase gates, it created a temporary phase lane for everyone to use?  ___________________________________________________________________________________________

 

I like that idea.... it would force the Vasari to have some sort of defense at the Kostura location.

 

BUT, it should be noted that the Kostura is just creating a phase stabilizer at the target.

 

That means if

 

Kostura = Planet A

Vasari Fleet = Planet B (with phase gate)

Kostura Target = Planet C

 

it is quite possible to fly from Planet B to C.

 

 

Yeah, so that when the Vasari ships jump from B to C, they open a temporary phase lane for everyone to use, so that Vasari can't just run away.  The Kostura has no other part in this, and doesn't jeopardize itself, unless ships jump from the gravity well that it fires from.

 

I just like that it potentially balances it not by nerfing, but by adding an interesting side effect. As a passive tool, it wouldn't hinder Vasari speed, but used offensively, could potentially descend into chaos for both sides.

Reply #49 Top

Interesting concepts.... 

 

I still think that the added strategy of allowing Vasari placed phase gates to be used by ANY player (with proper research) would add an extra layer of strategy to the game.

Reply #50 Top

Lol I just lost a match last night...Cap victory was on accidentally and the vasari just jumped outta no where at my cap and destroyed it when my fleet was one final jump away from helping >.<  I wish there was a way to prevent them from jumping into a certain radius...