FH:LH bug reports and feedback

I have downloaded the expansion on Steam. First of all, thumbs up for moving to this platform! (Though I'm aware some dislike it)

From all the preview in the Journal, I couldn't agree more on anything done so far.

These are all the issues I have encountered in LH so far:

1) The title in the entry screen- the Legendary Heroes is too close to the "New Game" button, looks bad.

2) It's unclear where the Tarth gets their special bows from.

3) Multi threading problems:

a) When engaging a fighting mission with auto turn, it will do the turn and then engage in combat.

b) While the game is processing a turn, pressing escape will work immediately. While there is a pop-up, such as an enemy offering a treaty, it will over-ride the new menu. After answering, part of the logo might stick to the screen.

4) Finished tower of dominion, and got a crush (was expected to get a champion).

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    LegendaryHeroes.exe
  Application Version:    0.5.0.0
  Application Timestamp:    514b17aa
  Fault Module Name:    StackHash_0a9e
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    00000000
  Exception Code:    c0000096
  Exception Offset:    69706d61
  OS Version:    6.1.7601.2.1.0.256.1
  Locale ID:    1037
  Additional Information 1:    0a9e
  Additional Information 2:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:    0a9e
  Additional Information 4:    0a9e372d3b4ad19135b953a78882e789

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5) Autowalk does not interact with the ground. Meaning, if a unit walks on a tile with a quest, it will not attempt to trigger it.

6) Requires further testing, but I suspect that the computer do not calculate the right amount of turns to reach certain points when it involves passing thro a city.

7) Certain battle maps, such as the one with the stone dragon at the buttom, seem larger than they actually are. This can get confusing without activating the grid.

8) In certain combat maps the units in the army spawn quite far apart. It easily reach the point where half the army is being picked, with the other half too far to help.

Good things that have been done:

A) The new abilities on races, and on weapons, are very good. It could be nice to give spears an option to use them to hit a target 2 tiles away, instead of pierce thro a nearby enemy only.

11,674 views 3 replies
Reply #1 Top

Ditto point 2, I was trying to make a faction with special bows today as well, couldn't find it :/

I think 5 is working as intended, if you want to trigger a quest, target it.

6 I will back you up on, going through a city messes with the calculations for the movement.

Saw 8 myself as well, very annoying, though I suppose that might be working as intended?

 

Reply #2 Top

Every time I close Legendary Heroes I get a "LegendaryHeroes.exe - No Disk" pop-up error message advising me: "There is no disk in the drive. Please insert a disk into drive\Device\Harddisk2\DR2." At the bottom are three buttons allowing me to Cancel, Try Again, or Continue. I have to click on the "X" in the upper right corner of the pop-up box six times to close it.

Reply #3 Top

Another issue that I noticed in another game, is the balance between the races unique active abilities. While Tarth double strike is very strong, the other caster races' abilities to deal damage based on levels and such is quite weak, due to costing a high amount of mana. I didn't check all of them, but abilities that do not scale over time (up to 20 damage or 10 lifesteal at most for units) and cost mana, is quite weak compared to double strike (especially if the unit was trained with extra accuracy).