First reactions: Super good (three small issues)

At least from first impressions LH seems quite a lot of fun. I'll go back right after writing this post.

Apart from the enjoyment, there were three issues I ran into:

- Tarth's double strike ability is weird. It will either score two hits, two misses or two critical hits in a row, so it seems that it only makes one attack and deals the damage twice. I really think it should deal two ordinary attacks in a row that can hit or miss separately.

- I had an event where some drunkard challenged me to a one on one match. It said he was a weak oppoment, but still pretty easily demolished me. It would've been very nice to see at least some stats of this opponent beforehand.

- I still miss a popup warning me that I have cities that are idle if I have some when I'm about to press end turn. There's no reason why there wouldn't be a big message in the bottom middle of the screen (where there's room) that says "Some of your cities are awaiting orders!"

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Reply #1 Top

At least from first impressions LH seems quite a lot of fun. I'll go back right after writing this post.

Apart from the enjoyment, there were three issues I ran into:

- Tarth's double strike ability is weird. It will either score two hits, two misses or two critical hits in a row, so it seems that it only makes one attack and deals the damage twice. I really think it should deal two ordinary attacks in a row that can hit or miss separately.

- I had an event where some drunkard challenged me to a one on one match. It said he was a weak oppoment, but still pretty easily demolished me. It would've been very nice to see at least some stats of this opponent beforehand.

- I still miss a popup warning me that I have cities that are idle if I have some when I'm about to press end turn. There's no reason why there wouldn't be a big message in the bottom middle of the screen (where there's room) that says "Some of your cities are awaiting orders!"

Yeah the drunkard hits like a freight train.

Reply #2 Top

And how drunk were you when this 'drunkard' challenged you?

Reply #3 Top

I ran into that Drunkard too, and he made quick work of my sovereign.  I didn't really have an issue with his power so much as the fountain in the middle of the battlefield (separating me and Bacco) didn't exist to Bacco.  He ran right through it and proceeded to bash me.

Reply #4 Top

On the third one - I received a warning that my city was idle? Only played a short time so far though.

Reply #5 Top

If you refer to the Zzz.. symbol in the top left corner of the screen, it's not enough. I really tried to focus on that corner each turn this time but still already in a couple of hours of gameplay I twice pressed end turn not noticing I had cities idle.

It shouldn't be so easy to waste a turn by accident in the game.

Reply #6 Top

- I agree about Double Strike, but it would take some code changes, and I'd rather they worked on other things.  The way Double Strike works now doesn't seem optimal, but as long as it's consistent, I consider changing it to be of the lowest priority.

- I'd say most of the strength assessments for monsters are wrong, particularly for quests.  Air Shrills are over-estimated in power, and most of the other stuff seems to be under-estimated.  Armies seem to always be over-estimated in comparison.  Strong for my army is equivalent to Medium of a monster army.

I got trounced by Bacco, too.  Of course, after he beats you, he's on the map, and you can attack him again with your full army, completing the quest (and he even still joins you).  So, it's usually worth losing to him.

- The End Turn button is yellow if you still have idle cities.  Of course, most people just hit [Enter], so they wouldn't look there.  I've gotten in the habit of processing my idle cities before processing idle champions so that I don't miss anything.  It still happens from time to time, though.  A pop-up would be nice for when you have idle cities.  I would like the option to leave them idle sometimes, but the pop-up warning would allow for that.

Reply #7 Top

Quoting LNQ, reply 5

If you refer to the Zzz.. symbol in the top left corner of the screen, it's not enough. I really tried to focus on that corner each turn this time but still already in a couple of hours of gameplay I twice pressed end turn not noticing I had cities idle.

It shouldn't be so easy to waste a turn by accident in the game.

Probably what I was thinking.

Would be nice to have an option to turn a pop-up warning on, which would also allow those of us who don't want the pop-up the choice of it appearing or not.