Frogboy Frogboy

Shadows, my oldest enemy

Shadows, my oldest enemy

The goal is to have the Legendary Heroes beta out this week.  It’s been held back mostly because we’re having trouble with the self-shadowing.

Shadows are a pain in the butt.  In Sins of a Solar Empire: Rebellion, more engineering hours were spent on the self-shadowing than anything else. But ya gotta do it. It’s one of those uncanny valley things.

Game Geeking

Derek (Kael) and I have been going over various UI elements, particularly regarding the behavior of selected units.  Most of you don’t know this but Derek and I lived together for a year.  When he first joined Stardock, he lived in Ohio and until his family could find the right place here in Michigan, he lived with me and my family.  I can honestly say, now that they have their own place, we really miss having him live with us (my 6 year old in particular asks when Derek is coming home).  So a lot of day time gets “wasted” now discussing game stuff like when units should be centered on the screen or how much we wish we could steal and clone Soren Johnnson’s brain.

You’d be surprised how much time can be spent discussing the best way to implement shadows.  Baking vs. dynamic. How realistic should they be? How much perf should they be allowed to use (memory vs. GPU).  As geeks, we never get tired of this stuff.

Starcraft 2

I’ve spent too much time playing Starcraft 2: Heart of the Swarm.  Tom Chick, aka, the meanest man in the world, has a review on it.  Personally, I’m loving HOTS but having not played SC2 since it was relatively new, I’m not sure how much of the awesomeness is in HOTS and how much has evolved in free updates. In either event, Blizzard deserves a lot of credit for turning a strategy game into its own ecosystem.  I am particularly impressed with their AI which provides a good, if decisively non-human, challenge.

DLC

I’m getting a lot of emails regarding post LH DLC.  Yes, we plan to make it but we basically want to focus on making LH as good as we can and then after release find out what people want us to make. 

Yes, we’re still hiring

We’re looking for more experienced game developers. Stardock pays well and has lots of fringe benefits (personal fitness trainer, nutrionists, movie days, etc.).  There won’t be any MP in any of the Elemental games until we can hire at least 1 more network developers.  We want MP. I agree with the arguments for it. I think LH in particular lends itself to it. But I have to have coders who can do it.   I’ve literally got 2 people on the games side of the company who can do that work and they’re working on future games that absolutely have to have MP. 

Stay tuned

I am still hoping we make this week for LH.  The current plan is for LH to go “gold” this Spring.  We’re friends with the Snowbird guys and we agreed we’d come out after they come out so that no one is stealing the other’s thunder. Here’s my plug for Eador: Masters of the Broken World.  If you want to see a game with a good use of shadows, check that game out.  Talk about a beautiful looking game.  They have another game coming out that I think has been announced called Caribbean (think 17th century RPG).  Keep an eye on Snowbird.  As a child of the 80s, I get a great deal of joy interacting with game developers in the former Soviet Union.  It just goes to show how much better the world is today than it was 30 years ago.

231,450 views 95 replies
Reply #76 Top

Quoting DsRaider, reply 75


I can't say anything more then 1-2 tiny things related to modding have ever been mentioned in any changelogs, and I have read them all.  If you don't feel our concerns are valid you can ignore us, your the boss and that's totally your prerogative, but it's silly to get depressed or angry over one recent request thread.

The problem is, that it hasn't just been one thread or even two, there have been many forum threads with subsections that have made serious objections to the efforts of Stardock towards meeting what goals they can for modders.  I understand expectations can't always be met, but sometimes people need to be happy with what they get instead of biting someones head off for not giving them enough.

Reply #77 Top

Quoting Frogboy, reply 67


Not really.

In Civ IV, modders had to write c++ code to hack the ability to change graphics. In FE, we get complaints that the built-in editors aren't consumer friendly enough. in other games, modders would write that.

I used to hang out on a French site called CanardPC. And I honestly thought that if we just worked hard enough and made the game really good they'd like it. But there is no threshold to cross where they'd ever admit that the game is good. So I gave up on them.  I feel that way about some of our modders that way.  As an end user, I could write a pretty impressive role playing game with base FE. I could do a Civilization V style total conversion with FE out of the box.  Yea, it would require me to write some C++ code to juggle around XML files a bit but it's a lot less work than Civ IV required to do meaningful mods with it.

I happen to know a guy who made a pretty significant Civ IV mod and he'd be the first to tell you that FE, out of the box, is more mod friendly than Civ IV.  

There's a big difference between a game being mod friendly and a game being some sort of universal toolset. 

OK, fair enough. I understand where you're coming from. But from my perspective, mods like Storm World are vital in extending the shelf life of games like FE, which I would have put aside a while ago, if SW hadn't been available.

Also, I think that using the term "entitlement" to label modders is probably not the best choice of words. Do you really want to associate an ethustic segment of your customers with the 47% good-for-nothing lazy bums in the USA who just want to feed off the government?

Sure, I understand that games are a small part of your revenues in comparison to the core business. But if it's such a drag to deal with gamers, then why do it at all?

Reply #78 Top

Quoting Borg999, reply 77




OK, fair enough. I understand where you're coming from. But from my perspective, mods like Storm World are vital in extending the shelf life of games like FE, which I would have put aside a while ago, if SW hadn't been available.

Also, I think that using the term "entitlement" to label modders is probably not the best choice of words. Do you really want to associate an ethustic segment of your customers with the 47% good-for-nothing lazy bums in the USA who just want to feed off the government?

Sure, I understand that games are a small part of your revenues in comparison to the core business. But if it's such a drag to deal with gamers, then why do it at all?

i like gamers and modders.  Heck, I am a gamer and a modder.  Gamer entitlement is a lot older than the 47% thing.  Like anything, you have to know where to draw the line.  We've been too slow in doing that in the past and tried to be all things to all people.  Modding is great. But it comes at the price of AI and other game features since we can't just hard code things in C++.  

The Stormwind mod is amazing. Mods like that raise morale here. But then you get posts that get sidetracked by modders who, in my opinion, just want the game to be some open game toolset. We didn't sign up for that.  And since most mods haven't even scratched the surface of what's possible, I'd rather put time into e AI.  I could make it so much better if I could specify a particular tech or spell or city improvement in C++.   More people notice a spider webbing a webbed unit than modders who want to extend the underlying ability tshave a "freeze" spell or something.

 

Reply #79 Top

Quoting Borg999, reply 77
Also, I think that using the term "entitlement" to label modders is probably not the best choice of words. Do you really want to associate an ethustic segment of your customers with the 47% good-for-nothing lazy bums in the USA who just want to feed off the government?

Sure, I understand that games are a small part of your revenues in comparison to the core business. But if it's such a drag to deal with gamers, then why do it at all?

Actually, I think Frogboy has you in mind when he is talking about entitled users and I can see why. You are constantly dressing your arguments and opinions in a way that you supposedly know what is best for the game and what should be done next.

Frogboy is talking about the hassle with certain aspects of game development and the reception within certain groups of players and you respond with a universal statement disavowing them of being a proper game developer if they don't go along. That's pretty much entitled.

Reply #80 Top

Quoting phazonfreak, reply 79


Actually, I think Frogboy has you in mind when he is talking about entitled users and I can see why. You are constantly dressing your arguments and opinions in a way that you supposedly know what is best for the game and what should be done next.

As a paying customer, I am entitled to my opinion. I think that everyone with an opinion, believes in the validity of their opinion, and will "dress it" in such a way to convince others.

And other people on the forum are entitled to disagree with me. That's how it works.

One sided forums where everyone holds hands and sings in unison are nice, but I'd rather have an exchange of ideas (good or bad, or those that I agree or disagree with.)

Reply #81 Top

Frogboy's position is perfectly reasonable.  A game is not a collection of modding tools and a collection of modding tools is not a game.  They are two separate things.  Doing either well is a challenge.  Doing both together is a monstrous undertaking.  Inevitably, there were compromises made in the design of the game and the design of the modding tools that made both a little less perfect than Brad had envisioned.

The thing is, there's always going to be someone to say "the modding sucks" or "the game sucks" depending on their point of view.  It's not a sense of entitlement that makes people vent on forums.  It's just a need to vent some frustration and exasperation (just as Brad did upthread to start this conversation).  You want to make your opinion known and hear what others think on the same subject.

Gamers are always going to want more now now now (even on stardock's fairly composed forums).  Modders are gamers, therefore... 

But please let's not call it a sense of entitlement; having enthusiasm and a feeling of personal ownership isn't a sense of entitlement.  Caring about something isn't a sense of entitlement.

Stardock (and Brad especially) have consistently expressed a desire to listen and interact with the fans of their game.  There's a reason that's a rarity in the gaming world; as Brad said earlier, hearing from your fans is de-motivational.  I don't want Brad to stop interacting on these forums.  But I don't want him to get discouraged, either.

To the point of the conversation: I tend to think that what Brad's saying isn't so much that future games wont be moddable, it's that designing, developing and supporting modding tools wont be a priority for Stardock going forward.  And I am totally OK with that.

Reply #82 Top

Quoting Borg999, reply 80
As a paying customer, I am entitled to my opinion. I think that everyone with an opinion, believes in the validity of their opinion, and will "dress it" in such a way to convince others.

And other people on the forum are entitled to disagree with me. That's how it works.

One sided forums where everyone holds hands and sings in unison are nice, but I'd rather have an exchange of ideas (good or bad, or those that I agree or disagree with.)

that's fine, but I don't consider "if you don't like to deal with gamers, you shouldnt be a game company at all" a viable exchange of ideas.

Reply #83 Top

Quoting phazonfreak, reply 82


that's fine, but I don't consider "if you don't like to deal with gamers, you shouldnt be a game company at all" a viable exchange of ideas.

I can see how someone could read it that way. I could have been more tactful.

But it's a valid question. Is the effort put forth worth the reward?

If I was in Brad's position, and I was using my resources to work on a segment of the business where the margins were thin, or represented a tiny part of the total revenues, I would re-consider whether or not it was worth it.

Reply #84 Top

Quoting Borg999, reply 20

but there is already a thread on the board discussing whether to wait for LH or purchase other games. 

I guess we can agree to disagree, but IMO, a business that doesn't listen to it's customers does so at it peril, in the long run. 

 

I think they're doing just fine.

In the meantime, go play one of those great Age of Wonders mods. Oh wait!  :omg:

 

Reply #85 Top

Quoting Borg999, reply 83

As a paying customer, I am entitled to my opinion. I think that everyone with an opinion, believes in the validity of their opinion, and will "dress it" in such a way to convince others.

And other people on the forum are entitled to disagree with me. That's how it works.

One sided forums where everyone holds hands and sings in unison are nice, but I'd rather have an exchange of ideas (good or bad, or those that I agree or disagree with.)

I'm a paying customer too. I have lots of opinions. Unlike you, I don't try to insist that my opinions represent some silent majority. My opinions represent only me, myself and I. 

What makes you seem entitled is that you behave as if your opinions are more important than everyone else's. It's the way you write. Just upthread you implied that Stardock needs to learn to listen to their customers or they'll go out of business. Message received is listen to you or they're in peril.

During the Demigod beta I was one of the loudest critics about the game needing more multiplayer testing. Unfortunately, they didn't or couldn't do what I asked. But I never tried to give my opinion the force of authority like you seem to insist on.

Reply #86 Top

I think rather than having Brad spend a lot of time opening the game up for modders, you should look at a mod manager to do pretty much the same thing.  So then if you want to change just one number in a file somewhere, you can.  Basically, create a mod file format allowing small differences to be merged in as well as entire files.

Although that being said, I don't know how that approach will work with Steam unless you kill the auto-updater with fire, a pointy stick, or beheading.

Reply #87 Top

Quoting Xan, reply 85



I'm a paying customer too. I have lots of opinions. Unlike you, I don't try to insist that my opinions represent some silent majority. My opinions represent only me, myself and I. 

What makes you seem entitled is that you behave as if your opinions are more important than everyone else's. It's the way you write. Just upthread you implied that Stardock needs to learn to listen to their customers or they'll go out of business. Message received is listen to you or they're in peril.

I never implied my opinion is the only one that matters, or represents a silent majority. I think you'r reading way too much into my posts.

For example, earlier in the thread, most of the posters explicilty commented that shadows weren't a big deal to them.

I did extrapolate the explicit majority on this thread to the customer base. Whether that was reasonable to do or not is a valid point. However to suggest that I made it up and respresented it as my own opinion, is not true.

Listening to customers is  a basic concept that applies to any business. I didn't make that up either...

Reply #88 Top

Quoting Borg999, reply 87

Quoting Xan, reply 85



I never implied my opinion is the only one that matters, or represents a silent majority. I think you'r reading way too much into my posts.

For example, earlier in the thread, most of the posters explicilty commented that shadows weren't a big deal to them.

I did extrapolate the explicit majority on this thread to the customer base. Whether that was reasonable to do or not is a valid point. However to suggest that I made it up and respresented it as my own opinion, is not true.

Listening to customers is  a basic concept that applies to any business. I didn't make that up either...

 

 

 

Stardock is one of the best if not the best at listening to their customers.  You must not have dealt with any other developers at all if you think stardock does not listen to their customer base.  It seemed to me that the postings about the shadows were more of the "shadows are not important to "me" so how dare you delay my beta!"  Entitlement at its finest.

 

 

Reply #89 Top

Quoting Borg999, reply 64


Quoting Frogboy, reply 61My own *personal* (i.e. not representing Stardock here) gripes have to do with modding and AI.  Having modded a lot of games, including Civ IV, I have been somewhat irked at times at the level of hand holding that some people in the modding community expect. 

But modding helps extend the life of the product and generate enthusiasm for free.

Isn't that worth the frustration of hand holding?

How many other industries get their customers to volunteer their time in improving the product?

Many years ago, I used to think modding tools and "construction sets" were a must in any game because it meant that the content could theoretically be extended forever for free by talented amateur game designers.  Then I realized that there isn't much fan-created content that's worth the time it takes to download, and suddenly modding tools became much less important to me.

Reply #90 Top

Quoting Borg999, reply 87
Listening to customers is  a basic concept that applies to any business. I didn't make that up either...

"Listening to customers" doesn't mean giving them every single thing they demand.

Reply #91 Top

Yeah, please don't spend too much time on shadows. I barely notice them regardless, and end up turning them off to maximize framerate and speed...
I believe work on gameplay elements would be better.
But great game, regardless.

Reply #92 Top

Quoting Frogboy, reply 78
...

The Stormwind mod is amazing.

...

Close enough, but I'll take it! :grin:

Reply #93 Top

Personally I really LOVE shadows.  

Good shadowing takes a game out of 2D and really brings it into 3D.

Hardcore speed players might turn them off but in games where graphics are prominent they are awesome.

Just my opinion.  I though the shadows in Rebellion were a great touch.

 

And regarding player opinions...

Reply #94 Top

Quoting Frogboy, reply 67



In Civ IV, modders had to write c++ code to hack the ability to change graphics. In FE, we get complaints that the built-in editors aren't consumer friendly enough. in other games, modders would write that.

I used to hang out on a French site called CanardPC. And I honestly thought that if we just worked hard enough and made the game really good they'd like it. But there is no threshold to cross where they'd ever admit that the game is good. So I gave up on them.  I feel that way about some of our modders that way.  As an end user, I could write a pretty impressive role playing game with base FE. I could do a Civilization V style total conversion with FE out of the box.  Yea, it would require me to write some C++ code to juggle around XML files a bit but it's a lot less work than Civ IV required to do meaningful mods with it.

I happen to know a guy who made a pretty significant Civ IV mod and he'd be the first to tell you that FE, out of the box, is more mod friendly than Civ IV.  

There's a big difference between a game being mod friendly and a game being some sort of universal toolset. 

I thought about how to respond to this for a while.

 

There have been requests for all kinds of strange tools, there's no denying it. How many times have I read posts about in-game quest editors, or some kind of spore-like monster creator, or even just the ability to edit existing sovereigns/factions?

You guys have held our hands all the way, in my opinion, and that's probably why it stings when the modders aren't always "grateful".

But herein lies the contradiction. FE and E:Wom and FE:LH are built to hold the modder's hand. This is the approach you have chosen. We have no deep function access - UI or scripts. We are limited to the XML data and graphics (3d and icons/textures). It's a sort of mass-market mod access, intended to make it easy to mod but at the cost of functionality. You've chosen a way to let people mod the game that is ironclad - we have no DLL access and no source code is available, literally no way in except active memory.

So what is my point? You say you don't want to hold our hands. We are in agreement - I don't want that either. I want to be set free from the restraints you've placed on modding - the very tools you are so concerned about. But so long as they remain the only way to mod the game, what can I do?

Please stop lamenting the fact that we ask for better tools when the only way to mod the game is through those tools. The modders didn't dig that hole.

If you really want to have your mind blown, your path is clear. Not more tools but more accessibility. And those that make the great mods won't ask for their hands to be held any more, nor did they ever.

Reply #95 Top

Thanks for your considered reply, Heavenfall.  Frogboy, remember how Civ4 gave access to AI and UI functions?  There is no access to AI functions or deep UI access allowed so far in this series.  A big part of the reason FFH2 was so big was because Firaxis had the courage to open up some deep internals to modders.  You can have this courage too. :D