[Suggestion] Excess production in city gets converted depending on city type


Hello, this suggestion was originated in the thread https://forums.elementalgame.com/440710 (Resource Carryover). That's the suggestion:

Currently, when a city produces more than what is needed to finish the current building/unit, the rest is wasted. That produces waste or, if a player wants to avoid it, unwanted micromangement. So the proposal is to change that behaviour, according to city type_

- If the city is a Fortress, the excess production is directly carried over to the new building/unit.

- If the city is a Conclave, the excess is converted in Research.

- If the city is a Town, the excess is converted in Gildar.

Also, if there queue is empty, the next project is automatically selected:

- For a Fortress, the production is converted in XP that are evenly distributed among city defenders and any stationed units.

- For a Conclave, research is automatically selected.

- For a Town, gildar is automatically selected.

 

So no city will ever be idle, even if the player forgets about that city.

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Reply #1 Top

A reasonable idea, but I don't know why they don't just make excess production carry over to the next building/unit (with a cap equal to 1 turn of the cities production to prevent building lots of cheap things and building up massive overflow). It's something that TBS games like Civ have been doing for years and it seems pretty much the accepted solution to avoid your game turning into micro hell.