[Potential Bug] Monster Stats
Trained/Summoned/Item created monster units do not gain equivalent stats that same level wild monster units do except for level dependent abilities such as plus to hp abilities. Is this as intended or a bug?
Trained/Summoned/Item created monster units do not gain equivalent stats that same level wild monster units do except for level dependent abilities such as plus to hp abilities. Is this as intended or a bug?
An example of this is the sand golem, it does not gain any additional defense or attack as it levels but it does gain hit points.
Monsters in the wild also gain no additional defense or attack as they level up. You are looking at level milestones in the XML which determines the stats of a creature when it spawns.
Ahhh I see, so the stats listed are basically just different difficulty levels of summoned monsters. so a level 1 difficulty spider that has leveled to 20 vs a level 20 difficulty monster are completely different stat wise. So having a base difficulty set to low severely handicaps monsters compared to their higher difficulty levels.
But this is a bit curious. As a Procipinee fan I noticed something regarding this subject. Procipinee has a +2 to summoned units level, and when she summons a shadow warg she summons a Level 3 difficulty with Level 3 experience shadow warg and not a Level 1 difficulty shadow warg. Even more, if she learns the summoning ability then you can banish the summoned shadow warg and summon a Level 4 dofficulty with Level 4 experience shadow warg.
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