mqpiffle mqpiffle

Dear Stardock, Will I Finally Get Modding Sanity With LH? Regards, MQPiffle.

Dear Stardock, Will I Finally Get Modding Sanity With LH? Regards, MQPiffle.

Or will you force me to spend more nights ripping my freakin' face off because I want to change one freakin' number but instead of just changing the freakin' number and placing the file in the mods directory I have to change thousands of lines of code just so that one silly freakin' number reacts well with the rest of the freakin' game but I can't?

<X3

223,282 views 80 replies
Reply #76 Top

Quoting jshores, reply 74

I think things are going to be worse in LH just judging by the screenshots.

 

Starting with this one:

 

Reduced 71%Original 800 x 565

 

At the very best, the above screenshot makes me think we are going to have to do UI modifications to add new paths and to implement new skill trees. At the worst, we may not be able to add new content or we may only be able to replace the existing content and it look correct on the screen.

 

 

It does not have to be that way. Currently in FE you can change the tech tree and the new version is automatically rendered. I added an extra can-be-researched-multiple-times tech for additional prestige and it showed properly in the tech tree.

Reply #77 Top

Quoting abob101, reply 75

I choose to take a more optimistic view (possibly easier for me because I've only been here a few months, but anyway).

Regarding the character traits tree.... I'd be surprised if it isn't generated in the same was the the tech tree.  So it's probably just a different view of the current skill choices.   Presumably/hopefully if you add ability X and make it's prereq one of those existing abilities .. it will automatically show up in the right spot on the tree.

Regarding the path selection tree... i'm presuming/hoping that your best case is how it will work, we get a slider for additional paths.  I know that in FE... if you create extra magic paths/schools... they show up on the sov creation screen (you get a slider) this will perhaps work the same way.

 

Sorry, did not read your answer before writing mine.

Reply #78 Top

You both make good points about the skill tree, I thought it looked a bit more hand crafted than the tech tree the first time I looked at it, but that may be because of the shape of the techs compared to the relatively small shape of the icons on the skill tree. I hope you're correct!

Reply #79 Top

Edited out.

 

Reply #80 Top

You Modders should just come to Stardrive. The lead/only developer makes it a point to support modders the best he can. Www.stardrivegame.com

 

Check it out. It's a modern take on Master of Orion, Galactic Civilizations, and Distant Worlds. Seriously, Zero loves modders. Check it out!