[Bug] 1.32 Deorcnysse
"You have conquered the Wildlands String Not Found of Deorcnysse". After taking over said town, I am unable to end turn.
"You have conquered the Wildlands String Not Found of Deorcnysse". After taking over said town, I am unable to end turn.
Try saving and reloading that save, it worked for me. But I think that bug is to be fixed in 1.4.
I hit the same problem, and saving and reloading did circumvent it.
Normally, in these later versions of FE, if the game crashes or hangs while still being responsive, loading the autosave (or saving the game and loading it) won't make the game crash again. Of course it doesn't always work, but it usually does.
In old versions if the new turn couldn't start saving and loading didn't work. Now it does (but of course the save is not in the same position as before the new turn button was pressed).
Yeah, I tried that, didn't work. It's in the wildlands map from the map pack.
Almost same here. I'm playing my Umber campaign (Wildlands map). First Emperor Karavox captured the city and hold it for at least 50 turns. The quest didn't end and the green zone didn't disappear. Heck, I said to myself, maybe when I conquer the darned wildling city, this nonsense will end, so when opportunity had arisen I conquered the city for myself. Again the quest didn't end and the green zone didn't disappear. I remember reporting the same bug back in 1.004. Apparently it's still here.
I just noticed that despite being level 3, Deorcnysse is still listed as a village. I don't recall getting any choice to choose town, conclave, or fortress when it leveled up, and none of the buildings specific to those types are available to be built.
Is it supposed be that way?
Interesting. I noticed this problem in previous iterations - it appears the wildlands was crocked. In my most recent game, however (v 1.3), not only was the city finally defended (albeit with a single darkling mob - can you say "bowling for darklings"?), but once captured it became a very nice 4 essence !! city and leveled up nicely (made mine a conclave). I didn't even have to clear all the stupid lairs. Borders expanded like any other ville when the city leveled up (or with a monument), and I was able to build pretty much all the improvements of a normal conclave. Admittedly, it is still the "wimpiest" of the wildlands. If this is the cultural center and capital of the darklings, it should be heavily defended - sort of like Imperium. Maybe even special darkling units (super shaman, or something) Defintely needs some work still. The mobs I hadn't cleared previously did try and attack it repeatedly, but once they were gone, it acted like just another town. This was early "mid"-game.
While we are at it it would be cool if the unique look of the town would be kept upon choosing Town/Fortress/Conclave.
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