[Question] Spells and Level Requirement

If you removed the different tiers of spells and just made them all require levels and tier 1 of each type would this work?  So for Heal it would just require Life1 and then level 3.  Then add a buff to spell damage based upon the total tiers so for each tier above 1 for each spell book add 5% spell damage.  Therefore you can cast spells but they will still be very weak unless you take the additional traits.  Just an idea I have been pondering, not sure of the side effects of doing this though.

3,545 views 4 replies
Reply #1 Top

Tiers of spell? Huh? It's not like there's Heal 1, Heal 2, Heal 3.

Reply #2 Top

What I mean is that currently there are tiers for the skills which unlock the ability to cast spells.  I am proposing the question of instead of locking the spells by having higher tier skills that you must get to unlock spells the spels be locked by the base skill Fire1 and such and a level requirement.  Additionally to this each additional tier you take in a skill would increase your total spell damage by a certain amount.  Such that if you had Warlock with the Magic Damage increase and Path of the Mage you would also get the additional damage increase for each tier of skill you took with the different magic trees.  This could be limited to only spells within the tree getting the additional bonus from the higher skills.  So all fire spells are affected by Fire2, Fire3, Fire4, and Fire5 bonus for a total of an additional 20% (just a placeholder number) just for fire skills added on to the base damage within the actual spell calculations.

Reply #3 Top

All sounds doable.

Reply #4 Top

Excellent.  Now to wait and see what LH is going to do before I dig too far into this idea.