[1.32][BUG] Enchantments not being stripped if a scrying pool is destroyed.
Destroying a scrying pool returns the city essence slots to its previous value.
It does *not* remove any enchantments that occupy the slot that is now gone.
Destroying a scrying pool returns the city essence slots to its previous value.
It does *not* remove any enchantments that occupy the slot that is now gone.
In addition, building a scrying pool still does not increase the per essence enchantments allotments. I've experianced mana and gold not increasing. Haven't tried others yet.
Gee, what else is STILL not working correctly... *rollseyes*
Actually, it is working for me. But Meditation spell, and probably Propaganda spell too, doesn't update until the turn AFTER the change.
Oh, THAT...! Yeah, seems that's the ...
Concerning the scying pool:
Hmm, iirc when I built a scrying pool in an earlier release version the additional essence slot appereared immediately.
But obviously the update on next turn rule doesn't always apply anyway. In my current game I upgraded my town to Slums and the +3 growth showed on the stats immediately while when building an improvement that raised growth it in deed updated the NEXT turn.
Ahhh! I see. I've always checked on the same turn, and than just recast right away.
I shall delay a turn and see if it updates.
Thanks for the heads up.
Yep, it takes an extra turn for it to add into the calculations. I don't know if that's just the display, or if you actually get the bonus. Either way that's been a long standing bug.
The bug that I'm talking about here, where If you have:
city with 1 essence + scrying pool, Enchanted hammers and meditation
If you destroy the scrying pool, You still retain Enchanted Hammers and Meditation.
One of those should have been dispelled.
Welcome Guest! Please take the time to register with us.