[1.32][BUG] Enchantments not being stripped if a scrying pool is destroyed.

Destroying a scrying pool returns the city essence slots to its previous value. 

It does *not* remove any enchantments that occupy the slot that is now gone.

4,042 views 6 replies
Reply #1 Top


In addition, building a scrying pool still does not increase the per essence enchantments allotments. I've experianced mana and gold not increasing. Haven't tried others yet.

 

Reply #2 Top

Gee, what else is STILL not working correctly... *rollseyes*

Reply #3 Top

Actually, it is working for me.  But Meditation spell, and probably Propaganda spell too, doesn't update until the turn AFTER the change.

Reply #4 Top

doesn't update until the turn AFTER the change.

Oh, THAT...! Yeah, seems that's the ...

 

Concerning the scying pool:

Hmm, iirc when I built a scrying pool in an earlier release version the additional essence slot appereared immediately.

 

But obviously the update on next turn rule doesn't always apply anyway. In my current game I upgraded my town to Slums and the +3 growth showed on the stats immediately while when building an improvement that raised growth it in deed updated the NEXT turn.

Reply #5 Top

Quoting StevenAus, reply 3
Actually, it is working for me.  But Meditation spell, and probably Propaganda spell too, doesn't update until the turn AFTER the change.

Ahhh! I see. I've always checked on the same turn, and than just recast right away.

I shall delay a turn and see if it updates.

Thanks for the heads up.

 

Reply #6 Top

Yep, it takes an extra turn for it to add into the calculations.  I don't know if that's just the display, or if you actually get the bonus.  Either way that's been a long standing bug. 

The bug that I'm talking about here, where If you have:

city with 1 essence + scrying pool,  Enchanted hammers and meditation

If you destroy the scrying pool, You still retain Enchanted Hammers and Meditation.

One of those should have been dispelled.