[1.3x FE/1.5x SW] Fallen Enchantress + Stormworld - Bug List
Just like to use this opening paragraph as a reminder. I'm creating this bug list predominantly because I love Stormworld. It's renewed my love for Fallen Enchantress all over again, making it perhaps the most important Mod for me for 2012/2013. Be aware that lists like these tend to start off small at first, but grow to huge lengths - so I'll do my best to keep things concise. I'll add pictures as I go along.
Please also remember that I am really incapable of being able to tell the difference between a Fallen Enchantress bug and a Stormworld mod related bug. I'll do my best to categorize them, but you may discover some overlap, or poorly categorized bugs. If I notice something that happened in Stormworld that seems to happen without any of the unique Stormworld components - I'll probably try and test it out in a game on vanilla Fallen Enchantress before I post it under the Fallen Enchantress category.
I will only use the most up to date versions that I can download.
Right-click and "View Image" all of the images to see them full sized.
1.32 Fallen Enchantress
Begging for Forgiveness.
- After attacking my far-reaching outpost, I return to attack the Undead until only their capital remains. For sixteen turns in a row, up until I finally destroy their capital out of annoyance - they sued for peace, despite my repeated denial. This became quite aggravating, and forced me to end their misery far sooner than I wanted to.
- I don't really need to recreate this bug, as it seems to recreate itself, much to my dismay. I remember this from Vanilla Fallen Enchantress rather vividly.
Uncomfortable Silence
- When using a dual screen set up, and playing Fallen Enchantress in windowed mode. While on the tactical screen, moving your character, and swapping to the other screen outside of windowed mode during your character's movement can cause the music to abruptly stop, and no longer return to playing afterwords.
- I've recreated this bug at least 10 times now. It seems to be consistent in both Fallen Enchantress and Stormworld. This leads me to believe it's a Fallen Enchantress bug.
A Ding would've been nice.
- When your unit, or one of your enemy units happens to die as a result of a poison effect - the visual effect will show up, but no sound can be heard. Instead, the unit just disappears without any proper warning beyond the aforementioned visual effect. This can be a bit disconcerting when you try to attack the unit that just moved, only to discover it was dead the whole time.
- This bug is easy to recreate. Just poison a unit, and let it die by poison. At least 50% of the time, no sound cue will spring up. It seems to be consistent in both Fallen Enchantress and Stormworld. This leads me to believe it's a Fallen Enchantress bug.
Was that supposed to hurt?
- Every now and then, when being attacked by a ranged character or magician - the health bar doesn't update right away, and for the duration of the enemy's movements and attacks, it will continue to look as if it's a full health bar. Once it's the turn of one of your units to move, the health bar updates properly.
- This is hard to recreate, because I'm not entirely sure what is causing it. I think it has something to do with ranged enemies. I remember having this issue with Fallen Enchantress before I installed Stormworld, so I'm listing this as Fallen Enchantress until I have more information.
1.5x Stormworld (Updated the mod. Make sure to update your copy too!)
No glitches or bugs found yet on this version. Update went smoothly.
1.5w Stormworld
Spidey Senses Tingling.
- The Drota don't appear to show up on any messages that they send. Obviously this is because they are shorter than their other factional counter-parts. I realize this is an obvious flaw, probably because of hard-coding, but this is a bug-list of all the bugs I've encountered, and even the painfully obvious must be included! No exceptions!
- This is a graphical bug that occurs in every one of my games. Everybody seems to know about it. It continues even when they make trade proposals, so it's not just when you meet them for the first time.

Stealthy little shortstack
- Seems the spiders aren't the only ones hiding under foot. The Gnomes also don't show up on the message screen.
- This does not always happen. I actually get the Gnomes to show up 9 times out of 10. This is a rare bug that I've only had happen once so far. I do not have a screenshot of it.
Unforseen Equine.
- This version of the not showing up in messages bug includes our friendly Centaurs. Considering they aren't short like our Gnome and Spidey Friends, I can't help but wonder what causes it.
- This is a graphical bug that occurs in every one of my games. Everybody seems to know about it. It continues even when they make trade proposals, so it's not just when you meet them for the first time.

We're on Counterstrike, Strike.
- Even when equipped with a sword, dagger or any other weapon capable of counter-striking - when facing off against certain creatures with "+1 Counter Attack", the Living Stone race seems incapable of performing a counterstrike of their own against these creatures. There is nothing in the descriptions or previous notes on the race that implicate this is as designed. The character's initiative is higher than it's target. (25/21/19 initiative units vs 18/20 initiative units tested on so far) - so the targets (Skath, Lich King) aren't moving twice. This only seems to occur for Living Stone units, and never to the champions that aren't Living Stone.
- I can recreate this against named creatures or creatures with special graphics like the white Untamed Skath. It also commonly occurs against creatures with +1 Counter Attack, but no indication of counter-strike immunity.
- Updated: This still occurs against creatures with the +1 Counterattack. Interestingly enough, a Wolf attacked my unit, then disappeared the next turn without any indicators of being counter-attacked by a viable ready for counter-attacking Living Stone unit with a sword. My guess is, he counter-attacked, but I just don't see it occuring. There is no noise cues, no damage indicators, no text, nothing. It just disappeared.

- Updated again: It also happens against certain Drota spider-based units. Every now and then when my Living Stone unit is supposed to counter-attack, no indicators are given, and the spider just drops dead. This time, the Drota units don't have a +1 Counterattack modifier trait. I can not recreate this every time though. It seems to be only on the killing blow versus Drota spider-based units.
Dude, where's my sword?
- Every now and then when I kill an enemy unit, in the bottom graphics shows a dagger, or short sword of some kind shown in the victory screen. Then, something else entirely shows up in the character's equipment. This is rare, usually pertaining to the pretty new artifacts that aren't native to Fallen Enchantress. I'm definitely not complaining though. I'd rather have an artifact than a dinky normal dagger.
- This is rare. I've only had it happen twice so far. It happened with a dagger, and instead I ended up with a Stoneheart. (Turns out this is a general bug already known. Sorry, still goes in the list, as I just encountered it.) - The second time, I got a "Teased Hair", and received a "Simile Doll" in it's stead.

Two Hearts, Joined Together.
- I'm not entirely sure if the artifacts added to the game were intended to be unique, but I recently received two "Fire's Heart" vests. I've also recently received two "Simile Doll" reliquaries.
- Not sure if I need to recreate this, since I can just screenshot the existing situation. If this is Working As Intended, great. If not, oops.
