[1.3x FE/1.5x SW] Fallen Enchantress + Stormworld - Bug List

Just like to use this opening paragraph as a reminder. I'm creating this bug list predominantly because I love Stormworld. It's renewed my love for Fallen Enchantress all over again, making it perhaps the most important Mod for me for 2012/2013. Be aware that lists like these tend to start off small at first, but grow to huge lengths - so I'll do my best to keep things concise. I'll add pictures as I go along.

Please also remember that I am really incapable of being able to tell the difference between a Fallen Enchantress bug and a Stormworld mod related bug. I'll do my best to categorize them, but you may discover some overlap, or poorly categorized bugs. If I notice something that happened in Stormworld that seems to happen without any of the unique Stormworld components - I'll probably try and test it out in a game on vanilla Fallen Enchantress before I post it under the Fallen Enchantress category.

I will only use the most up to date versions that I can download.

Right-click and "View Image" all of the images to see them full sized.

1.32 Fallen Enchantress

Begging for Forgiveness.

  • After attacking my far-reaching outpost, I return to attack the Undead until only their capital remains. For sixteen turns in a row, up until I finally destroy their capital out of annoyance - they sued for peace, despite my repeated denial. This became quite aggravating, and forced me to end their misery far sooner than I wanted to.
  • I don't really need to recreate this bug, as it seems to recreate itself, much to my dismay. I remember this from Vanilla Fallen Enchantress rather vividly.

Uncomfortable Silence

  • When using a dual screen set up, and playing Fallen Enchantress in windowed mode. While on the tactical screen, moving your character, and swapping to the other screen outside of windowed mode during your character's movement can cause the music to abruptly stop, and no longer return to playing afterwords.
  • I've recreated this bug at least 10 times now. It seems to be consistent in both Fallen Enchantress and Stormworld. This leads me to believe it's a Fallen Enchantress bug.

A Ding would've been nice.

  • When your unit, or one of your enemy units happens to die as a result of a poison effect - the visual effect will show up, but no sound can be heard. Instead, the unit just disappears without any proper warning beyond the aforementioned visual effect. This can be a bit disconcerting when you try to attack the unit that just moved, only to discover it was dead the whole time.
  • This bug is easy to recreate. Just poison a unit, and let it die by poison. At least 50% of the time, no sound cue will spring up. It seems to be consistent in both Fallen Enchantress and Stormworld. This leads me to believe it's a Fallen Enchantress bug.

Was that supposed to hurt?

  • Every now and then, when being attacked by a ranged character or magician - the health bar doesn't update right away, and for the duration of the enemy's movements and attacks, it will continue to look as if it's a full health bar. Once it's the turn of one of your units to move, the health bar updates properly.
  • This is hard to recreate, because I'm not entirely sure what is causing it. I think it has something to do with ranged enemies. I remember having this issue with Fallen Enchantress before I installed Stormworld, so I'm listing this as Fallen Enchantress until I have more information.

1.5x Stormworld (Updated the mod. Make sure to update your copy too!)

No glitches or bugs found yet on this version. Update went smoothly.

1.5w Stormworld

Spidey Senses Tingling.

  • The Drota don't appear to show up on any messages that they send. Obviously this is because they are shorter than their other factional counter-parts. I realize this is an obvious flaw, probably because of hard-coding, but this is a bug-list of all the bugs I've encountered, and even the painfully obvious must be included! No exceptions!
  • This is a graphical bug that occurs in every one of my games. Everybody seems to know about it. It continues even when they make trade proposals, so it's not just when you meet them for the first time.

Stealthy little shortstack

  • Seems the spiders aren't the only ones hiding under foot. The Gnomes also don't show up on the message screen.
  • This does not always happen. I actually get the Gnomes to show up 9 times out of 10. This is a rare bug that I've only had happen once so far. I do not have a screenshot of it.

Unforseen Equine.

  • This version of the not showing up in messages bug includes our friendly Centaurs. Considering they aren't short like our Gnome and Spidey Friends, I can't help but wonder what causes it.
  • This is a graphical bug that occurs in every one of my games. Everybody seems to know about it. It continues even when they make trade proposals, so it's not just when you meet them for the first time.

We're on Counterstrike, Strike.

  • Even when equipped with a sword, dagger or any other weapon capable of counter-striking - when facing off against certain creatures with "+1 Counter Attack", the Living Stone race seems incapable of performing a counterstrike of their own against these creatures. There is nothing in the descriptions or previous notes on the race that implicate this is as designed. The character's initiative is higher than it's target. (25/21/19 initiative units vs 18/20 initiative units tested on so far) - so the targets (Skath, Lich King) aren't moving twice. This only seems to occur for Living Stone units, and never to the champions that aren't Living Stone.
  • I can recreate this against named creatures or creatures with special graphics like the white Untamed Skath. It also commonly occurs against creatures with +1 Counter Attack, but no indication of counter-strike immunity.
  • Updated: This still occurs against creatures with the +1 Counterattack. Interestingly enough, a Wolf attacked my unit, then disappeared the next turn without any indicators of being counter-attacked by a viable ready for counter-attacking Living Stone unit with a sword. My guess is, he counter-attacked, but I just don't see it occuring. There is no noise cues, no damage indicators, no text, nothing. It just disappeared.
  • Updated again: It also happens against certain Drota spider-based units. Every now and then when my Living Stone unit is supposed to counter-attack, no indicators are given, and the spider just drops dead. This time, the Drota units don't have a +1 Counterattack modifier trait. I can not recreate this every time though. It seems to be only on the killing blow versus Drota spider-based units.

Dude, where's my sword?

  • Every now and then when I kill an enemy unit, in the bottom graphics shows a dagger, or short sword of some kind shown in the victory screen. Then, something else entirely shows up in the character's equipment. This is rare, usually pertaining to the pretty new artifacts that aren't native to Fallen Enchantress. I'm definitely not complaining though. I'd rather have an artifact than a dinky normal dagger.
  • This is rare. I've only had it happen twice so far. It happened with a dagger, and instead I ended up with a Stoneheart. (Turns out this is a general bug already known. Sorry, still goes in the list, as I just encountered it.) - The second time, I got a "Teased Hair", and received a "Simile Doll" in it's stead.

 Two Hearts, Joined Together.

  • I'm not entirely sure if the artifacts added to the game were intended to be unique, but I recently received two "Fire's Heart" vests. I've also recently received two "Simile Doll" reliquaries.
  • Not sure if I need to recreate this, since I can just screenshot the existing situation. If this is Working As Intended, great. If not, oops.
13,702 views 10 replies
Reply #1 Top


Are they any Youtube vids of Stormworld? Would someone make one please???

Reply #2 Top

Drota and Centaur not showing up is on the Known Issues list. This happens because the way they have their "mount" base given is non-standard and creates this loop. The option is to have their "mount" base tradeable, which I do not like because it allows the player to ruin those units. I haven't seen gnomes not showing up.

I'll look into the Living Stone missing counter-attacks, thanks. Only the Frost Giant champions should be unable to counter-attack.

Edit: Can you please upload a save somewhere where the living stone are unable to counter-attack? I am unable to reproduce this in game. http://i.imgur.com/XupQBz2.jpg  Please keep in mind there are several ways to block counter-attacks, such as having traits or equipping spears.

Reply #3 Top

Quoting Heavenfall, reply 2

Drota and Centaur not showing up is on the Known Issues list. This happens because the way they have their "mount" base given is non-standard and creates this loop. The option is to have their "mount" base tradeable, which I do not like because it allows the player to ruin those units. I haven't seen gnomes not showing up.

I'll look into the Living Stone missing counter-attacks, thanks. Only the Frost Giant champions should be unable to counter-attack.

Edit: Can you please upload a save somewhere where the living stone are unable to counter-attack? I am unable to reproduce this in game. http://i.imgur.com/XupQBz2.jpg  Please keep in mind there are several ways to block counter-attacks, such as having traits or equipping spears.

Here is a save file for you to test out on, sorry for using a crude upload service - I can send it via Skype if you'd prefer:

AutoSave.EleSav

For the people that are curious who aren't Heavenfall (And probably not as computer literate)  - The actual download link is in the bottom right hand corner. The two large download boxes at the top are spam.

I've recreated it at least 50 times. It works every single time on this precise save file, which will lead you directly to the situation where it can happen. Just skip the first turn of the Umber Archer, then run "Ceto" the leader of the Living Stone faction up to the wolves. Have them attack him. You'll either notice him not counter-attacking and nothing happening, or the wolf disappearing afterwords without any indicators what-so-ever.

It happens in almost every one of my games but only against certain creatures.

The only thing the wolves have different than the other units I've faced is the "+1 Counterattack" trait. This only effects Living Stone units.

I'm also uploading pictures to add to the buglist to help.


Here is a second file to act as proof of concept. This bug also happens against the Drota Spider-Units when playing as the Living Stone.

Only, the difference here is - the "dodged" effect doesn't show nothing, it actually dodges. A hit will hit, and show damage - however, a death, will just have the unit fall over dead without any indicators at all.

To recreate it you will need to follow the following steps:

  1. Attack the Drota
  2. Move Ceto in to either spider unit. I usually move him in close to the weaker militia as it's faster.
  3. Wait until Ceto kills the spider unit in a counterattack. Usually on the second turn counterattack.
  4. Laugh as the spider falls over dead without any indicators. It's kind of comedic.

Tested.EleSav

Video of the Drota portion:

http://www.youtube.com/watch?v=1Rdk51xeq8o&

Reply #4 Top

I loaded your autosave and Ceto is counter-attacking just fine against wolves hitting him. If it's a killing blow there seems to be a visual bug that is present in un-modded games as well (the unit just falls down dead).

Reply #5 Top

Quoting Heavenfall, reply 4

I loaded your autosave and Ceto is counter-attacking just fine against wolves hitting him. If it's a killing blow there seems to be a visual bug that is present in un-modded games as well (the unit just falls down dead).

 

That's what I've noticed as well. Against Wolves or Skaths who both have +1 counterattack for instance, if it's dodged, they don't show the indicator as being dodged (which is why I assumed it wasn't counterattacking normally) - There aren't any cues.

Against the Drota, it's the same visual error, except it only occurs on death. If this is a common error in the original game, it's one I haven't encountered very often. In this case, I can recreate it every single time, as opposed to a once in a blue moon type thing.

I haven't encountered it in the modded version of Stormworld after at least two dozen games. It doesn't even occur for the non-living stone champions in the current game I've offered you, I can't recreate it with basic men or fallen units. Only Living Stone units have this error in my game, and so far it only happens versus certain unit types.

Anyhow, I gotta go to work now. Once I get some more time, I'll try making a new game as the Living Stone, equip Ceto with a sword, and send him in against some Wolves and Skath to see if I can get some video of the visual bug.

Reply #6 Top

I didn't know Stardock spent time supporting MODS? When did they start doing that?

Reply #7 Top

Quoting psychoravin, reply 6

I didn't know Stardock spent time supporting MODS? When did they start doing that?

 

What gives you the impression they have?

Reply #8 Top

Quoting psychoravin, reply 6

I didn't know Stardock spent time supporting MODS? When did they start doing that?

I split the bugs I found into two groups; one that I can trace back to the mod - and one where I can find no traces of the mod present, which means it's part of the Vanilla game, therefore, is actually something Stardock could address if they wished. Many of my recreation attempts are done in the Vanilla game to prevent overlap.

Regardless, any information archived in this thread is to be used by whoever wishes to use it, whether it be a dedicated modder who cares deeply about his creation. (Heavenfall); an unaffiliated modder who is looking to fix some of the glitches with the vanilla game; or a bored Stardock employee who wasn't aware of an otherwise esoteric glitch that was stumbled upon by pure chance. It could be ignored completely by everybody, and I could just be fulfilling my own whimsical desire to write out a bug list for the sake of writing out a bug list - which is fine too, I enjoy doing this.

In any case. At least you get some reading material out of it.