[eMOD][WIP] Varsis (governor abilities and rare city level ups)

http://fallenenchantress.nexusmods.com/mods/41/

This mod is  WIP, and in Beta.

 changelog:

.24 fixed a bug with Pious Farmers that was preventing the benefit from working.

 https://www.wincustomize.com/explore/elemental_fallen_enchantress/34/

or

http://fallenenchantress.nexusmods.com/mods/42

 

Add the following rare abilities to the Governor tree. 

  • Slave Driver (adds 1 material to the city the governor is stationed in)
  • Book Worm (adds 25% research to the city the governor is stationed in)
  • Master of Essence I, II, and III (adds 1,2 or 3 essence to the city the unit is stationed in. Please note that any enchantments on the city that require the essence slots he provides, will be automatically dropped when he leaves)

Add the following rare options to the cities level up choices.

  • level 3 Fortress, Psionic Training Academy (all troops trained in this city will have the psionic blast ability, a ranged attack that does 1/4 level per figure in the unit +1, with an 8 round cooldown.)
  • Level 4 Fortress, Enchanted Armory (Provides weapons and armaments to units trained in this city that grant +1 fire atk / 2 fire shards, +1 defence / 2 earth shards, +1 init / 2 air shards, and +1 spell resist / 2 water shards)
  • Level 3 Conclave, Prophet (a flat out superior version of the oracle,  it adds +2 essence instead of +1)
  • Level 4 Conclave, Academy of the Arcane Arts (By encouraging the populous to delve into the knowledge of the elements, the most gifted become elementalists. They Provide 1 production per material / earth shard, 1 research / air shard, 1 Prestige / water shard, 1 crystal / 2 fire shards.)
  • Level 3 Town, Pious Farmers  ( +60 faction food per grain, -1 growth in this city)
6,914 views 12 replies
Reply #1 Top

so... apparently I neglected to press the "publish" button.... Fixed.

Reply #2 Top

Updated to reflect the changes indicated in the first post.

Reply #3 Top

Adding skills to the govs is a good idea, it should make the govs more interesting.

But you know of course that there is a real dichotomy concerning the path of the governor : levelling.

Why not add, first, a city improvement that the player would build in the city where he plans to put a governor ? This building, call it Governor's Office or whatever, would provide xp per turn to the stationed Champion (if you can, you should restrict it to a Path of the Governor champion, of course). It could also provise some other bonuses ...

I think this improvement would achieve your governor's boost.

Or would not *_*

 

Reply #4 Top

I've spent a good 40 hours of my life trying different methods to add a reasonable amount of experience  to a governor while he is stationed in a city.   Current coding limitations prevent calculations from being factored into how much experience to give per turn.   This creates a real issue because while 2 xp per turn at level 1 is very powerful, it is not enough to even look at sideways at level 15.  It cannot be restricted to just one class at the moment, because of the previously stated issue.  I have considered heavily adding a 100% exp bonus to governors so that the time they have to go out and level is significantly less.   But that created it's own ball of problems. 

As it stands, you are forced  to make some interesting choices.   Do you stop leveling your governor now for that 25% research bonus he just got and maybe 1 essence to your main research city.... or do you keep leveling him up trying to get a few more of his goodies to make even better cities later?  This isn't what I wanted, but for now it's all I can do.   I've spent way too much time on trying to fix the exp problem already with no end in sight, so I'm moving on to more productive endeavors until whatever coding mishap causing my problem is fixed. 

Reply #5 Top

I see. Thanks for this detailed info, I won't spend more time on this (I was trying to create the "governor's office" => trash).

Reply #6 Top

hopefully they will fix the issue with calculating experience bonuses.   Time will tell!

Reply #8 Top

yessir.  straight in the mod folder, and it is 1.29 compatable.

Reply #9 Top

So, I love the concept you have going here. Unfortunately, a few things are quite broken.

First, the +essence trait. While it only gives essence while the governor is present, it does not lose the spell slot upon the governor leaving. This encourages the player to send his governor to every city and cast an extra free enchantment on every one. Even ones that will end up with 0 essence still benefit from things like enchanted hammers.

Neither Pious Farmers Guild or Academy of the Arcane Arts works at all. I saw no difference in my resources or trained units after selecting these improvements.

Incase it might be conflicting, I am running Stormworld.

Reply #10 Top

It's possible something in the newer versions has borked the essence buff from the governor.   It was working, but I honestly haven't checked it's functionality in the multiple patches since i got it working (beyond moving my governor into the city I want to give the extra essence in).

I will look into the Pious Farmers Guild and the Academy of the Arcane arts bugs this week.   They are working in mine, and I'm not running any  other mods.  That said, I want to be stormwind compatable so I will look into if I inadvertently added a coding error, or if there is a conflict.

Thank you for the feedback! 

Reply #11 Top

The Pious Farmers Guild was working, but not giving the right quantity of bonus.  The quantity of bonus has been corrected.  The issue you are seeing with it, I believe is the same as if you build a "brewery".  Because the buff is a faction wide buff, you don't get to see its effect on the individual city in the "comparison window".  

The Governor buff issue is new.  It used to be as soon as a turn went by without the governor in the city, they went away.   On rare occasion it would lag for a turn or two.  There is a bug in the engine now,  It also affects the scrying pools of Queen Procipinee.   If the pool is destroyed, the city retains the enchantment.  It is easier to abuse with the governor bug.  The computer AI would take very limited advantage of this though, so this is strictly player exploitable.

 

The Academy of Arcane Arts was using a function call for shards that apparently was restricted to units. (oops!)  It now pulls the shards that the city has control of for its values.   So if your city has no shards, this would not be a wise thing to construct.  On the other hand, If it has control of 4 or 5, it could potentially be more powerful than the other options.  The AI does not know how to use this building very well yet *

 

 

Reply #12 Top

Please report the essence bug for Scrying Pools and Unit Essence in the FE Support Forum.  It is a pretty crucial bug.