[Suggestion] Defeated sovereigns cause temporal unrest and prestige lose

Hello, I would like to propose a suggestion to make sovereign defeats a bit more important.

Right now when a sovereign is defeated, the only consequence is coming back to the capital, being paralized for a few turns and paying a small amount of mana. I understand that not killing the sovereign (or the champion) is a good choice, but perhaps there could be a more meaningful consequence without having to resort to death.

My proposal is that when a sovereign is defeated it causes a raise of 1% in unrest per sovereign level (with a minimum effect of 5%) during, let's say, 10 turns, or alternatively during 1 turn per sovereign level. After all the whole kingdom is shaped after the sovereign personal influence. Those people came to the cities following the sovereign, and if the sovereign gets defeated that will negatively impact their mood and, as a consequence, they will produce less.

The second part is the prestige reduction. A defeated sovereign has less personal appealing, and he/she will attract less people to his/her kingdom. That's why faction prestige would suffer a permanent penalty of, let's say 0.5 or 1 prestige point.

Maybe champion's defeats could have similar effects. Of course not so big as with sovereigns, as champions are less important. Let's say half the penalties.

What do you think about this idea?

5,776 views 3 replies
Reply #1 Top

Not keen on the permanent penalty... But temporary penalty to Unrest and/or Prestige is a good idea..
I wouldn't make the numbers scale though, I don't think that will be fun for certain tactics, more rather favour a certain kind of gameplay where you either load a lot of games, are extremely cautious with your Sovereign, or just doesn't get a high level sovereign.

Either that, or make the penalty scale but set a maximum instead of a minimum, I think its better to give the player some space in the start of the game to mess up, instead of punishing the player in the extremes if he mess up lategame, to me building a large empire should be the tactic you go for if you want lee-way to mess up. (Since you are less dependant on each city, as you should have many smaller cities)

Sincerely
~ Kongdej

Reply #2 Top

perhaps a different  take on the defeated sov/champs penalties be,

WHILE they are recovering in the town then that town gets a penalty to unrest/growth as that is the nearest location to what defeated them in the first place.

harpo

Reply #3 Top

Quoting harpo99999, reply 2
perhaps a different  take on the defeated sov/champs penalties be,

WHILE they are recovering in the town then that town gets a penalty to unrest/growth as that is the nearest location to what defeated them in the first place.

harpo

Nice and simple!
I kind of like that version, since it doesn't get too out of control lategame :)
Obviously the city is busy taking care of the wounded sovereign/hero, and this burdens them!

Sincerely
~ Kongdej