Essential mods for fixing broken things

What mods community could recommend? Just to fix things that should be fixed. I'm not too fond of user-made additions, improvements, and things like "I thought this brand new deep crimson horned alien face should look fine" (nothing personal really |-) ). There are a few mod links and discussions here so some advice from more experienced players required.

Thanks in advance.

 

 

 

 

8,409 views 9 replies
Reply #1 Top

There's a mod called Altarn's Polished Twilight of the Arnor that fixes things but keep major changes to a minimum.

https://forums.galciv2.com/438776/page/2

Reply #2 Top

look for Marvin Kosh's or Tolmekkian's Mods.  Both seem well considered by the community and show amazing perception in repairing as many details and issues as possible while preserving gameplay.

Reply #3 Top

Quoting erischild, reply 2
look for Marvin Kosh's or Tolmekkian's Mods.  Both seem well considered by the community and show amazing perception in repairing as many details and issues as possible while preserving gameplay.

Both heavily modify the game, which is something the OP doesn't want. So does my own mod. I have to agree with iRedEarth, APT is the best option for a purist.

Reply #4 Top

On the other hand, some of the changes that go beyond the original game experience also play well with the AI.  You lose nothing by trying each one to see which you like most.  Well, apart from raceconfig files, but it's relatively easy to back those up.

Reply #5 Top

Thanks a lot for your replies and advices. I'm also more inclined to APT (after having all three descriptions read) but there are many points and issues about APT in its thread

 https://forums.galciv2.com/438776

Reply #6 Top

Quoting aigokeros, reply 6
Thanks a lot for your replies and advices. I'm also more inclined to APT (after having all three descriptions read) but there are many points and issues about APT in its thread

 https://forums.galciv2.com/438776

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Most of these issues have been resolved in V1.2 and don't impact game play all that much.

Reply #7 Top

Hi there! I´m new here too, having bought GCII Ultimate Edition a couple of days ago (didn´t even try it yet, I want to finish my current Europa Universalis III playthrough first, but that´s a different story, lol!).

Great to see this game has such an active modding community! I don´t mean to hijack this thread, I came to look exactly for the same thing as the OP, that´s why I´m posting here. I´ll start with APT to get used to the game vanilla features, then I´ll begin to try a few other mods.

A little question, though. In every review I´ve read about GCII, the AI is highlighted as one of the best ever seen in a 4x game. With the problems TotA brought, is the AI still as top-notch as before? (obviously, after correcting the tech trees bugs).

Thanks!

Reply #8 Top

Quoting gedierond, reply 7
With the problems TotA brought, is the AI still as top-notch as before? (obviously, after correcting the tech trees bugs).

Well, compared to Dark Avatar (the first expansion), it is a bit weaker. However, I still consider it one of the best 4x AIs out there. Mostly because it actually knows how to play the game and doesn't need cheats (like extra starting-units) to win. Sure, it makes mistakes from time to time, but, unless you're an expert player, it should still provide a good challenge.

Reply #9 Top

Great, thanks!

Been wanting to get into a sci-fi 4x game for quite a while. I played Sins of a Solar Empire, and I liked it, but couldn´t really get into it. I hope GCII delivers (it surely seems it will!)