9-14-18-20-22-23-24

Haha, I caught you off guard. By entering this thread you wondered... Is it a spam bot thing or what? 

 

Nope! 

 

I was searching for a formula that was making use of what FE knows regarding arithmetic operators, aiming at giving a non proportional increase in the damage potential of a spell, relatively to number of shards.

 

Because it is cool to have spells which have more powerful as you get more shards, but at a certain points (on large maps) this is abusable or just too strong.

 

So, if you fire excel... and use this formula

= (NumShards*NumeratorCoeff)/(NumShards*DenominatorCoeff + 1) - MitigatingValue

you get something interesting.

I used NumeratorCoeff = 13

DenominatorCoeff = 0.4

MitigatingValue = 0

 

and from 1 to 8 shards you get the series in the thread title... basically if you have one shard, you deal 9 damages (or heal 9 points, or you do 9x damages, whatever), and when you have 8 shards, you do x2.5 more ... So stronger, but not OP.

 

I intent to use that in my spells... Hope it may help you. Fiddle with the numbers as you wish.

2,996 views 1 replies
Reply #1 Top

Crappy name for a post... Sorry had to get that out.

I see one problem with your system, and that is the issues of telling what which does to the player, I like knowing what each shard gives to me, so I know if the next shard is worth grabbing.

If I had done the spells they would work in a different manner, probably still get slightly good in large maps, but well, if you have 10 fire shards you deserve to win.

I would have a mage have a preset damage bonus to his/her spells (meaby only apply half this to area effect spells), say path of the mage gives +2 damage to each spell.
Then have each shard boost by a rather small amount of bonus damage, +5% or +10%.
Last calculations off the regular firedart would be something like: 10 base damage, +4 from being mage, +20% = 17 max damage. The next step is to keep the numbers sane, give mages traits that boost damage a little bit, but also offer spells that boost mastery, mana cost, meaby mana generation, meaby a trait that gives "slots" for free enchantments on said mage.

But alas, I did not create the current spells xD

Sincerely
~ Kongdej