Wintercross Wintercross

[MOD Alpha 0.3] Sins of the Sirius Sector (For Rebellion)

[MOD Alpha 0.3] Sins of the Sirius Sector (For Rebellion)

Freelancer Based Mod




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ModDB Page:
Sins of the Sirius Sector on ModDB

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Facebook Group: Sins of the Sirius Sector on Facebook

CREDITS: Credits Section on ModDB

Latest version of the mod can be found at ModDB or at the Nexus

 



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The events in this mod occur 10 years after the story of Freelancer.

Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.

About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.

4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.

3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
and police.

2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.

Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.
=================================

598,203 views 223 replies
Reply #201 Top

Quoting Sinperium, reply 200

I figured it wouldn't hurt to poke this.  How's it going over there, Wintercross?  The demo video is fantastic.


Yeah, it's coming along well. Been working on the Empire faction for 7DS recently though, so I haven't done much more just yet.
Overall I got a good response to the last update though =D 

Reply #202 Top

I was having to remind myself those weren't Freelancer videos.  Great job.

Reply #203 Top

Quoting Sinperium, reply 202

I was having to remind myself those weren't Freelancer videos.  Great job.


Thanks!  

Reply #205 Top

Quoting phillipward, reply 204

Hey winter, i was just wondering are you still working on this.


Yeah, still working on it. Just progress has been slow due to other things taking up my time =P 

Reply #207 Top

Quoting phillipward, reply 206

Alright thanks for the quick reply do you have any time frame for the next update


I'm not sure exactly, since I'm mostly working solo it highly depends on my spare time and personal drive =P
Hopefully I'll have something soon though. 

Reply #208 Top

Currently working on getting the mod updated for the opt-in beta (1.83) and working out the research for the three currently playable factions

Reply #209 Top

Loving the alpha! I know you are working out research for the three in game already, but have you been working on Kusari at all? I know your super busy, but I was just curious

Reply #210 Top

Quoting StarFallArmada, reply 209

Loving the alpha! I know you are working out research for the three in game already, but have you been working on Kusari at all? I know your super busy, but I was just curious


I've got a few Kusari ships in the first stages of conversion (ie model simplified and weapons added) and also have started editing some of the Kusari voice files =P

I haven't had much free time to work on the mod recently and I've been trying to balance modding time between this and the work I'm doing for the 7DS mod team.. so yeah slow progress =P 

Reply #211 Top

Still lurking.

Reply #213 Top

I haven't had as much time to work on this mod as I'd like, second child is a lot of work =P

Still occasionally getting work done on it however.

Reply #214 Top

Still, we lurk.

:borg:

Reply #217 Top

The plod thickens.

Reply #218 Top

I really want to work out how to get 9 faction profile pics to show on the menu, I tried to figure it out but it gives me headaches lol

Reply #219 Top

No kidding.

Reply #220 Top

Is this still a happening thing?

Reply #221 Top

Quoting StormingKiwi, reply 220

Is this still a happening thing?


Intent wise, yes. 
Just don't have as much time to devote to it at the moment, so progress is really slow, the last few updates messed something up and I need to get it all working again with the latest version.

Reply #222 Top

Whew, finally making some progress getting things working in the latest patch.
Hopefully will have some good stuff to share soon.

Reply #223 Top

Great news is while the recent patches broke the currently released version of the mod, they heard my pleas and added in two fixes to the game I needed for things to work right.

1: they made mobile starbases consider the starbase limit when travelling (it was hardcoded to not let them jump if you had a starbase in the target system) allowing the not-a-starbase Flagships move around properly.

2: They made negative trade income work, meaning I can make the Flagships cost upkeep directly. Don't tank your economy by deploying too many high ranking officers! =P

Will continue updating for the latest patch and release it asap, then get to work on getting Kusari in as well as tidying up a few things.