City Build Locations in Custom Maps

This may be a really silly question, but I've looked through the forum and the editor and can't seem to find a way to control where cities can be built, i.e., the food/production/essence tiles.

Is there a way to control which tiles are "settle-able" in the editor or by editing the XML?  Even better to control the amount of each resource?

 

 

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Reply #1 Top

I'm interested in this as well.

Reply #2 Top

First you need to place tiles that produce terrain yields. This is basically rivers, forests and most importantly plains. Then you use the environment tool to turn 3x3 tiles into kingdom or fallen environment. After this the tiles should be settlable. Place some chasm terrain somewhere to make the map maker overlay update the new tile yield values.

Since tile yields are dynamic you cannot directly alter them in the editor. You need to either make a new terrain type or create a world resource with the purpose of giving extra tile yields for this.