Color Custom Armor?

Mod/Texture? Request

So, I'm a little annoyed by the two leather armor types. (Athican and normal)

Is is possible to make those armor types color custom? Like how the Masterwork Chainmail is?

7,192 views 5 replies
Reply #1 Top

The leather pieces use a full armour texture instead of having semi-colourable textures. So you need to make a new texture, rather than just altering the XML of the artdef.

          <GameItemTypeModel>
                <ModelFile>gfx/hkb/Armor/K_Armor_Leather_Chestpiece_01.hkb</ModelFile>
                <Texture_All>K_Leather_Armor_Athican_Texture_D_01.dds</Texture_All>
                <AttachmentType>Skinned</AttachmentType>
            </GameItemTypeModel>

For your new artdef, replace the texture with a new one that you have painted.

Reply #2 Top

Ah, I see. Too bad I have no experience in texturing, I'll give it a shot, though...

Reply #3 Top

I have been working on something like this. On skins it's the transparent parts that change color. I run a eraser over the parts that I want to be mutable, and change the Opacity to change the effect value.

Reply #4 Top

I have made a number of custom armors for my custom elven race, called Cala'Quessir.  Some pictures of them are below. (my races colors are green and brown so the armor is mostly those colors by design) 

Most of them except for the leathers are just finding armor models out there in the CoreGFX files and adding colors to them with the Color_Clothing and Color_Metal tags. 

Code: xml
  1.     &lt;GameItemTypeModel&gt;
  2.           &lt;ModelFile&gt;silver_chest_guard.hkb&lt;/ModelFile&gt;
  3.           &lt;Attachment&gt;chest_center_lcf&lt;/Attachment&gt;
  4.           &lt;Texture_All&gt;Silver_Armor_Texture_01.png&lt;/Texture_All&gt;
  5.           &lt;Color_Clothing1&gt;58,42,25,255&lt;/Color_Clothing1&gt;
  6.           &lt;Color_Clothing2&gt;38,73,47,255&lt;/Color_Clothing2&gt;
  7.           &lt;Color_Metal&gt;38,73,47&lt;/Color_Metal&gt;
  8.     &lt;/GameItemTypeModel&gt;

Leather armor is different.  The textures are pre-colored and are not transparent so you can't color them the same way.  What I did for those is to convert the textures to a png file then open the png file in Photoshop, filter on the light brown color and Erase.  What this does is get rid of the brown but leave enough of the dark for shading.  Then I darken the remaining brown to black to make the shading more compatible with a greater range of colors. so the armor has a 3D effect. 

To demonstrate this, I threw together a set of "Dyed Leather Armor" that will work for all the vanilla races.  The Dyed Leather Armor will take the colors of the Primary (Main) and Secondary (Trim) colors defined for the faction. The URL is below (sorry it wouldn't let me include a link) and also loaded in the ModLibrary.  Load the mod on your game system and you can see the dyed leathers in Sovereign creation.  They have the same stats and prereqs as Leather Armor so they are usable without causing any balance issues.  You can make these into customized armors by getting rid of all the <SupportedUnitModelType> tags  (<SupportedUnitModelType>CalaQuessirMale</SupportedUnitModelType>) except for the ones for your race.

http://www.curtis-home.net/Files/AIM_DyedLeatherArmor.zip

 Dyed Leather - Capitar

Dyed Leather for Capitar

 

Dyed Leather - Pariden

Pariden

 

Dyed Leather - Gilden

Dyed Leather - Resoln

 

Chitin Armor

Elite Armor

Studded Armor

Crude Leather Armor

Dyed Leather Armor

 

 

 

 

//

 

Reply #5 Top

If you use the eraser instead of spraying on a specific color you can make the armor change color depending on the factions colors. I use Gimp to do this. It's free to download, and easy to use. 

This is an example of some of my work. The purple parts will change to be whatever the factions main color is, and the leather will change to reflect the factions trim color. Thus Capitar has purple and white.

 

Here is Magnar and Fallen leather armor.

 

Edit: Huh I was unaware so many people were editing textures and armor files. That makes 3-4 that I know of. I wonder what else people are working on....