How good is strategy game AI?
What's the best you've seen?
There's been a lot of complaining about AI in turn based strategy games. For good reason, I think--a TBS game doesn't have the ability to tell a good story like an RPG or flash some showy graphics like an FPS or become an e-sport like an RTS, so unless you're patient enough to play with other people, the quality of the AI is really the limiting factor on the enjoyment one can get out of a TBS. (Excepting the possibility of a very well done player vs environment kind of setup, which is possible with well-crafted maps and such, but I won't get into it here.)
I don't think anyone can dispute that it's essentially impossible to make an AI that can play a TBS as well as a human. Chess, of course, is the notable exception, but that's only after years of work--more to the point--in a system that is far, far simpler than a computer TBS. Nonetheless, people tend to get bent way out of shape when an AI cheats, or when an AI makes obvious mistakes (though I'll put the excess rage down to the strange transformation undergone as soon as one starts to post on the internet). All kinds of games that are otherwise great are cited--even by their fans--as having a poor AI. (Including that great fantasy TBS, Master of Magic, by none other than myself.)
The question is simple: what's the best TBS AI you've seen? Do you forgive it for "cheating" (if it does)? What makes it good or bad? Is the feel of the AI better than its ability to win (i.e. behaves "realistically" instead of playing to win)? Comparison across games is hard, of course, because some games are inherently easier to write an AI for.
GalCivII was supposed to have really good AI, but I never got good enough to test it. Civ4 had good enough AI for me to enjoy, as does Civ5, I think. (The hardcore players here will recognize that I'm not actually very good.) I think FE is pretty good (possibly better than others), but I do feel that the AI should be better in the later stage than it is.