[BUG] [1.2] Have Stealth, still attacked by monsters.

I'm running a faction that has stealth (I've experienced this both with the pre-made and the custom one I'm using in the save), yet every now and then I still get attacked by monsters.  I've experienced this on both my computers, and I have provided a save game from either one.  I do get attacked less often, but the description says "Monsters won't attack this player's units".  So either Stealth isn't 100% working, or the description of it is inaccurate.  

I do know that other factions can attack me, but they're not.  It actually says "Monsters and Ruffians" over their portraits.

Because FE doesn't keep its random seed in the save game, you'll probably have to reload Stealth_Bug_2.EleSav a few times.  Just load the game up and end the turn, and maybe 1 in 5 times you'll get attacked by a monster.  If not, reload.  It seems like, if the monster doesn't attack you the first time, it's not going to until you reload.  For Stealth_Bug_1.EleSav, however, it happens every time.

http://darkseam.com/fe/Stealth_Bug_1.EleSav

http://darkseam.com/fe/Stealth_Bug_2.EleSav


I have no mods installed on either computer.

6,563 views 7 replies
Reply #1 Top

I think the monster isn't seeing you, but randomly enters your tile which causes it anyways at random.

 

Reply #2 Top

I hadn't played Tarth for a long time, but I've been trying them out in 1.2 and yes I'm frustrated that they are getting attacked by monsters so much.  I thought the whole point of playing Tarth was to not get attacked.

 

Reply #3 Top

I haven't tried it in 1.20 but I can confirm that the same thing happened in version 1.12. After having 2 villages been razed by independant monsters in just a couple of turns I rage-quited and never used a stealth faction since then.

I agree that this is something that should be fixed.

Reply #4 Top

Quoting _Flector_, reply 3
I haven't tried it in 1.20 but I can confirm that the same thing happened in version 1.12. After having 2 villages been razed by independant monsters in just a couple of turns I rage-quited and never used a stealth faction since then.

I agree that this is something that should be fixed.

Having Tarth cities get attacked is working as designed... but the units are not supposed to get attacked.

Reply #5 Top

Yeah, I expected my cities to get attacked since it just says that monsters won't attack units.  The main reason I went with Stealth was so I could safely get my Pioneers to the target settlement without needing an escort.  Having my other units not getting attacked just helps get around the map faster.

Reply #6 Top

Quoting Trojasmic, reply 5

Having Tarth cities get attacked is working as designed... but the units are not supposed to get attacked.

You are correct, it seems to be working as intended in that respect.

In that case I don't think stealth is worth 2 trait points, but that off course is a different matter...

Reply #7 Top

It's certainly not worth 2 points while it doesn't work.